The Packmaster: Expansion Packs cards

NameImageRarityTypeCostDescription
Action!SpecialAttack0Discard your hand, then deal 5 damage for each card discarded. anniv5:First: Deals double (triple) damage. Exhaust.
CameraSpecialSkillXGain 5 (8) Block X times. Next turn, draw X additional cards. anniv5:First: Shuffle an Action! into your draw pile. Exhaust.
ChannelSpecialSkill0Retain. Reduce the cost of a random card in hand by 1 (2) this turn. Exhaust.
DCSpecialSkill1Retain. Channel 1 Lightning. Trigger its Evoke (and passive) effect(s). Exhaust.
Dirty TrickSpecialSkill0Ethereal. (not Ethereal.) Enter anniv5:Cunning. Exhaust.
Flame PillarSpecialSkill0Apply 3 (5) anniv5:Ignite. Exhaust.
FuzzSpecialStatus0Can only be played if anniv5:Magnetized. Exhaust.
HorseSpecialSkill0Draw 2 (3) cards. Exhaust.
Hot AshSpecialAttack1Deal 9 (12) damage. Lose 3 HP.
JamSpecialStatus0Take 3 damage. Draw 1 card. Exhaust.
LunacySpecialSkill0Reduce the cost of a random card in your hand to 0 this turn. Lose 1 HP and (not 1 HP and)1 anniv5:Sanity. Exhaust.
Magic MissileSpecialAttack1Retain. Deal 5 (6) damage. Increase the damage dealt by Magic Missiles by 5 (6) this turn.
Now You Don'tSpecialSkill1Ethereal. Gain 16 (20) Block. Exhaust.
ReadSpecialSkill0Next turn, draw 1 (2) card(s).
SLIME CRUSH!SpecialAttack2Ethereal. Deal 20 (25) damage (to ALL enemies). Exhaust.
SnackSpecialPower3 (2)Gain 2 Strength, 2 Dexterity, and 2 Focus.
Snowball DashSpecialAttack0Ethereal. Deal 4 (6) damage. Exhaust.
StingSpecialAttack0Deal 2 (4) damage. Next turn, draw an additional card. Exhaust.
ACCommonSkill2Gain 12 (16) Block. Add a DC (*DC+) to your hand.
Air CurrentCommonAttack0Deal 5 (8) damage. If the target has anniv5:Petra, apply 1 Vulnerable.
Ancient SpearCommonAttack2Deal 22 (30) damage. Exhaust.
BackstitchCommonSkill1Gain 4 (5) Block. anniv5:Stitch.
Beyond the StarsCommonAttack1Deal 7 (10) damage to ALL enemies. Lose 1 anniv5:Sanity for each enemy hit.
Binding ChainsCommonSkill1Gain 5 (6) Block. Enemy loses 3 (5) Strength this turn. Exhaust.
BloodlustCommonAttack1Deal 12 (16) damage. Apply 1 Vulnerable to EVERYONE.
Break a LegCommonAttack1Innate. Deal 4 damage. Apply 1 Vulnerable. Startup: Gain [E] ([E]).
Buggy BashCommonAttack2anniv5:Infest. Deal 16 (18) damage. Deals 4 (5) additional damage for each [bugIcon] .
Bulk UpCommonSkill1Gain 5 (7) Block. Gain 3 (4) stslib:Temporary_HP. anniv5:Pickup: Gain 1 Max HP.
BurninateCommonAttack1anniv5:Consume a card to deal 15 (20) damage.
Burning StrikeCommonAttack1Deal 9 (10) damage. Draw 1 (2) card(s).
ChainedCommonSkill1Gain 9 (12) Block. Give ALL enemies 3 (2) Block.
Chittering PuntCommonAttack1Deal 9 (12) damage. Channel 1 anniv5:Crescent_Moon.
Coil BurstCommonAttack0anniv5:Magnetized. Deal 9 (12) damage. Gain 2 Fuzz.
ConflagrationCommonSkill1anniv5:Consume a card to apply 8 (10) anniv5:Ignite.
CorsetCommonSkill1Gain 10 (13) Block. Add a Jam to your hand.
CrossCommonAttack1Deal 4 (6) damage 1 time. anniv5:First: Your Crosses deal damage 1 more time this combat.
Cross StitchCommonSkill1Apply 2 (3) Weak. anniv5:Flurry: Apply 1 anniv5:Bind.
CullCommonSkill0Take 2 damage. Gain 7 (10) Block.
CurtainCommonSkill1Scry 3 (4). Gain 3 Block for each card discarded.
Dagger RushCommonAttack1Deal 4 (5) damage 2 times. Hits an additional time if you are in a Stance.
DazzleCommonAttack1Deal 4 (6) damage. Apply 2 (3) Weak.
Deck CheckCommonAttack2 (1)Deal damage equal to the larger of your draw or discard pile sizes. anniv5:Pickup: Gain the other reward cards with a Tourmaline.
Defense PlanningCommonSkill1Gain 7 (10) Block. If you don't have anniv5:Blur, gain 1 anniv5:Blur.
Defensive ModeCommonSkill2Gain 20 Block. Gain 2 (1) Weak.
Deft BarrierCommonSkill1Gain 8 (11) Block. Draw 1 more card next turn.
DisappearCommonSkill0Retain. Gain 6 (9) Block. Exhaust.
DisorderCommonSkill1Gain 9 (12) Block. Gain 3 (4) anniv5:Entropy.
DoomtouchCommonAttack1Deal 7 (9) damage. Apply 2 (3) anniv5:Jinx.
Dual BladeCommonAttack1Deal 7 (10) damage. Evoke your next Orb twice.
Eldritch BlastCommonAttack0Deal 5 (8) damage. Whenever you play a Power, return this from your discard pile to your hand.
Electric WhipCommonAttack1Deal 5 (7) damage to ALL enemies. Channel 1 Lightning.
Electron FlowCommonSkill0anniv5:Magnetized. Discard any number of cards. Gain 5 (8) Polarity for each card discarded. Gain a Fuzz.
Escape ClauseCommonSkill1Gain 7 (10) Block. If any enemy has Weak or Vulnerable, play the top card of your draw pile.
Eternal FlameCommonAttack1Deal 8 (10) damage. If this card is Exhausted, add a copy of it to your hand with 8 (10) more damage.
ExecuteCommonAttack2Deal 7 (9) damage twice. If you are in a Stance, deal 7 (9) damage a third time.
Extra LimbsCommonAttack1Deal 6 (8) damage 2 times. When Exhausted, increase the number of hits by 1 this combat. Exhaust.
FerroshieldCommonSkill0Gain 4 (6) Block. anniv5:Magnetize 2 (3) random cards in your draw pile.
Fire of LifeCommonSkill1Gain 7 (10) stslib:Temporary_HP.
Flailing TendrilCommonAttack1Deal 10 (13) damage to a random enemy. Lose 3 anniv5:Sanity. If this costs 0, it hits twice.
Flaming GraspCommonAttack1Deal 6 damage. Next turn, add a (!M!) Flame Pillar(s) to your hand.
Flash FreezeCommonAttack0Deal 4 (7) damage. anniv5:Freeze a card in your hand.
FlowCommonSkill1Gain 8 (10) Block. If the last card played this turn was an Attack, draw 2 (3) cards.
Freezing VenomCommonAttack2Deal 4 (6) damage to ALL enemies. Apply 3 (4) anniv5:Frostbite and Poison to ALL enemies.
FumeCommonSkill1(Retain.)Enter anniv5:Angry. Gain 2 Vigor.
Geothermal HeatingCommonSkill1Gain 5 Block. Gain 3 (4) additional Block for each distinct debuff on the target.
Ghostflame StrikeCommonAttack1Deal 7 (10) damage. Channel 1 anniv5:Ghostflame.
Giga DrillCommonAttack2Deal 12 (16) damage. The top card of your draw pile costs 0 until played.
Glock-OnCommonSkill0Apply 1 (2) Lock-On. For 1 (2) turn(s), your attacks are affected by Focus and Lock-On.
Golden PickCommonAttack1Deal 10 (14) damage. anniv5:Pickup: Gain 25 Gold plus 5 Gold for each card in your deck.
GrandstandCommonSkill2Gain 12 Block. Next turn, gain [E] ([E]).
Grey BargainCommonSkill0Return a anniv5:Buried card to your draw pile by Exhausting a card in your hand. Give it stslib:Purge.(Draw 1 card.)
Grievous IgniteCommonSkill1Apply 1 anniv5:Ignite for each card in your hand. Exhaust. (not Exhaust.)
GuileCommonSkill1Draw 2 (3) cards. Discard 2 cards. Add a Dirty Trick to your hand.
Heel TornadoCommonSkill1Gain 8 (10) Block. anniv5:Manifest anniv5:Crescent_Moon.
Iron FleshCommonSkill1Gain 15 (20) Block. Draw 1 less card next turn.
LariatCommonAttack2Deal 5 (7) damage to ALL enemies twice. The next Skill you play costs 0.
LithosphereCommonSkill1Gain 7 (10) Block. Apply 1 anniv5:Petra.
LockCommonSkill1Retain a card in your hand and gain 3 (4) Block at the end of each turn until you play it.
Lock'n'LoadCommonSkill2Apply 2 (3) Lock-On. Channel 2 (3) Lightning.
LocustsCommonSkill1anniv5:Infest. Gain 8 (10) Block. When this gains [bugIcon] , ALL enemies lose 4 (6) HP.
LogisticsCommonSkill1Lose 1 Weak, Frail and Vulnerable. Gain 1 anniv5:Shell. Draw 2 (3) cards.
Magic DartCommonAttack0(Retain.)Deal damage equal to the number of cards in your hand.
Mana ShieldCommonSkill2Gain 10 Block. Add a (!M!) Channel(s) to your hand.
Mantis StrikeCommonAttack1Deal 4 (6) damage to a random enemy. Repeat whenever you fully block a source of damage this turn.
Mercury FistCommonAttack2Deal 12 (18) damage. Apply 3 Vulnerable. Exhaust.
MinniegunCommonAttack1Deal 2 damage 4 (5) times. Shuffle a Jam into your draw pile.
Missile StrikeCommonAttack1Deal 8 (10) damage. Deal 4 (5) damage to ALL enemies.
Morion BladeCommonAttack1Deal 7 (9) damage. Repeat for each unique debuff you have.
Mud FissureCommonAttack1Deal 7 (10) damage. Deals double damage if the target has debuffs.
Mystery BoxCommonSkill1Apply 2 (3) Vulnerable. Add a random Attack into your hand. If in a ? room, it costs 0 this turn.
Mystic CycleCommonSkill0Discard up to 2 (3) cards and draw that many.
Nameless MistCommonSkill1Gain 5 (8) Block. anniv5:Flurry: Gain 1 Temporary_HP.
NeedleCommonAttack1Deal 8 (9) damage. Scry 2 (3). Gain 3 anniv5:Precision for each Skill discarded.
NeedleworkCommonAttack1Deal 9 (12) damage. stslib:Persist 2.
Old CostumeCommonSkill0(Retain.)Gain 10 Block and give it to ANY character, apply 1 Vulnerable to that character.
Pent-up AngerCommonAttack1Whenever you draw this, gain 1 Frail. Deal 11 (13) damage and Lose 2 (3) Frail.
PlungeCommonSkill1Gain 5 (8) Block. Channel 1 Frost.
Polar BlessingCommonSkill2Gain 14 (17) Block. Retain adjacent cards this turn.
Prepare CrushCommonSkill1Gain 6 (9) Block. On your next turn, gain [E] and add SLIME CRUSH! to your hand.
Preserved ThornsCommonSkill1Gain 6 Block. Add a (!M!) Sting(s) to your hand.
RapierCommonAttack0Deal 5 (8) anniv5:Front damage. Goes through Block.
Refract EnergyCommonAttack1Deal 10 (13) damage to ALL enemies. anniv5:Amplify [E] : Apply anniv5:Distortion equal to half of unblocked damage.
RelaxCommonSkill1(Retain.)Enter Calm. Gain 2 Block.
Rope TrickCommonSkill1Apply 5 anniv5:Distortion. Gain 6 (9) Block.
Self WoundCommonSkill0Take 3 damage. Gain 4 (6) Temporary_HP.
ShakedownCommonAttack1Deal 9 (12) damage. Draw 1 card each, if you hold an uncommon or rare card.
Shed WeightCommonSkill0Gain 5 (8) Block. Discard a card. If that card was Unplayable, draw 1 card.
SliiiiitherCommonSkill0Gain 3 Block. Next turn, draw 0 (1) to 3 additional cards.
Snowball StrikeCommonAttack1Deal 8 damage. At the start of your next turn, add 1 (2) Snowball Dash (*Dashes) to your hand.
Spartan ShieldCommonSkill1Gain 7 (9) Block. Gain 2 (3) Temporary Strength.
Spell StoneCommonAttack1Deal 9 (12) damage. anniv5:Boost adjacent cards: "Gain 3 Block"
SphereCommonSkill1Gain 5 (8) Block. Channel 1 anniv5:randomized Orb.
StarringCommonSkill1Gain 8 (11) Block. Gain 1 random Startup card and trigger it. Exhaust.
Starting GunCommonAttack1Deal 6 (9) damage to ALL enemies. Shuffle 2 Horses into your draw pile.
Storm StrikeCommonAttack1Deal 7 (8) anniv5:Feral damage. Apply 1 (2) Vulnerable.
SuppressCommonAttack2Deal 11 (14) damage. Apply 1 (2) Weak. Target loses 3 Strength this turn.
Surprise AttackCommonAttack0Deal 4 (5) damage. Apply 1 (2) Weak. If it's turn 1, draw 1 card.
Swarm StrikeCommonAttack1anniv5:Infest. Deal 10 (13) damage. Draw 1 card for each [bugIcon] .
SwipeCommonAttack1Deal 6 (8) damage for each point of Energy missing.
Tail FlailCommonAttack2Deal 6 (12) to 16 (18) damage to ALL enemies. anniv5:Muddle the 2 highest cost cards in your hand.
Take the LeadCommonAttack0Deal 5 (7) damage. If you've played 5 or more cards this turn, deal 5 (7) damage again.
TetsuzankoCommonAttack1Deal 8 (10) damage. Activate the passive effect of your next Orb (twice).
ToppleCommonAttack1Deal 4 (7) damage. Deals 1 more damage for each anniv5:Mundane card played this combat.
Tough FrontCommonSkill1Gain 12 (15) Block. Your next Block gain from a card is halved.
TrampleCommonSkill1Apply 2 Weak. anniv5:Flurry: Enemy loses 3 (5) HP.
VanguardCommonSkill1Gain 8 (11) Block. If you play a rare (or uncommon) card with this in hand, play this.
Venomous SheathCommonSkill0Enter anniv5:Venomous. At the start of your next turn, exit anniv5:Venomous.(Draw 1 card.)
WhirligigCommonAttack1Deal 9 (12) damage to a random enemy for each enemy in combat.
WinterwispCommonAttack1Deal 8 (11) damage. Channel 1 anniv5:Polar. If it filled an empty Orb slot, trigger its passive.
WitherCommonAttack1Deal 5 damage. Apply 5 anniv5:Ruin (to ALL enemies).
A.C.I.D. ProjectorUncommonSkill1 (0)The enemy takes double damage from Attacks this turn. Exhaust.
AmazeUncommonSkill1ALL enemies lose 7 (9) HP for each stack of Weak they have.
AmbitionUncommonSkill1(Innate.)Put a random Power from your draw pile into your hand and copy it. Exhaust.
ApproachUncommonSkill2Draw 3 (4) cards and choose one. Reduce its cost by 1 this turn.
Arsenal GearUncommonPower2At the start of the next 3 (4) turns, add a random Uncommon or Rare to your hand. It costs 1 less this combat.
ArsonUncommonAttack2Deal 14 (18) damage. Unfreeze any anniv5:Frozen cards in your hand (reducing their cost to 0 until played).
Astral FractureUncommonSkill0Apply 5 (6) anniv5:Distortion to ALL enemies. anniv5:Amplify [E] : Exhaust a copy of this card.
AttractionUncommonSkill1Draw 3 (4) cards and anniv5:Magnetize them. Gain a Fuzz.
AwakenUncommonPower2When you would die, heal 15 (20) HP instead and remove this buff. After combat, heals for half as much.
BananaUncommonPower1Heal 4 (5) HP. Gain 1 (2) Dexterity. Put a Trip on top of your draw pile.
Big BootsUncommonSkill1If your draw or discard pile has 15+ cards, draw 2 (3) cards. Draw 1 card. anniv5:Pickup: Add a Stack to your deck.
Block-OnUncommonSkill1Gain 8 (11) Block. Whenever you are attacked this turn, apply 1 Lock-On back.
Blue TearstoneUncommonSkill1Gain 8 (11) Block. Repeat for each unique debuff you have.
Bug OutUncommonPower1 (0)anniv5:Infest. Gain 1 Strength and Dexterity for each [bugIcon] .
Burning FistsUncommonAttack1Deal 8 (12) damage. Gain 1 Strength. anniv5:Pickup: Lose 4 HP.
BzzzzzzUncommonSkill1Apply 1 Weak and Vulnerable. Draw 2 (3) cards.
Call of the GraveUncommonPower1(Innate.)At the start of your turn, play a random anniv5:Buried card and stslib:Purge it.
Character DevelopmentUncommonPower2Gain 3 Strength. Whenever you fully lose a debuff, gain 1 (2) Strength.
Cheap ShotUncommonAttack1(Innate.)Deal 4 damage. Apply 4 Vulnerable. Exhaust.
Chilling CurseUncommonSkill0Apply 2 (3) anniv5:Frostbite and Weak. Exhaust.
Chrono-BoostUncommonPower1Gain 1 (2) Strength. Gain 1 Strength for every 12th card you play.
CleanupUncommonAttack1Deal 6 (8) damage twice. Discard 2 cards.
CloudUncommonSkill2Take 50% less attack damage this turn. Exhaust a card in your (draw or) discard pile.
Cobra's GiftUncommonSkill0Apply 2 Poison. Gain [E]. Exhaust. (not Exhaust.)
CognitionUncommonSkill0Draw 2 (3) cards. anniv5:Amplify [E] : Scry 2 (3) before drawing.
CollapseUncommonSkill0anniv5:Unstable. Draw 1 card. Gain 4 (7) temporary Strength. Gain 1 Vulnerable.
Compound EyesUncommonSkill0Innate. Draw 3 (4) cards. When you next play a card, end your turn.
Conglaturation!UncommonAttack1Deal 9 (12) damage. If you played a gold-glowing card this turn, gain [E] and draw 1 card.
Conjure BarrageUncommonSkill0Add 3 Magic Missiles (*Missiles+) to your hand. Exhaust.
ConsolidateUncommonSkill1Ethereal. (not Ethereal.) Remove your first Orb. Gain 1 Focus. Draw 1 card.
ConstructUncommonSkill0anniv5:Unstable. Draw 1 card. Take 4 (6) less damage from attacks this turn. Gain 2 Weak.
CrusherUncommonAttack5Retain. Deal 20 (25) damage. When a card is created, reduce Crusher's cost by 1 until played.
Crystal MoonlightUncommonSkill1anniv5:Manifest 1 (2) random Orb(s). Exhaust.
Danse MacabreUncommonPower1At the end of your turn, enemies with Weak or Vulnerable lose 6 (9) HP.
Death WishUncommonSkill1If your HP is above 50%, lose 2 (3) HP. Gain 2 (3) Strength and Vigor.
DerbyUncommonPower1Shuffle 2 (3) Horses into your draw pile. At the end of your turn, if you played 6+ cards, gain 1 Strength.
DiehardUncommonPower0Gain 2 (3) Artifact. Next turn, gain 1 Weak and Frail.
DiffusionUncommonPower1At the start of your turn, gain 2 (3) anniv5:Entropy and draw 1 card.
Dual HealUncommonSkill0Heal self and enemy for 4 (6) HP. Does not heal enemies that have anniv5:Ignite. Exhaust.
Eclipse CharmUncommonSkillUnplayable. After you play an adjacent card 3 times in one turn (not in one turn), gain 1 Strength and Dexterity.
Eldritch PactUncommonPower1At the start of each turn, lose 2 (3) anniv5:Sanity. Whenever you lose anniv5:Sanity, gain 2 (3) Block.
EnervateUncommonSkill1Enemy loses half of its Strength, then loses 2 (3) more. Exhaust.
Enough TalkUncommonSkill2Costs 0 if an enemy spoke last turn. Remove your Weak and Frail. Gain 2 (3) Strength.
EntomologyUncommonAttack0anniv5:Infest. Deal 6 (10) damage. If this has any [bugIcon] , remove one to draw 1 card and gain [E] .
Essence GraspUncommonAttack1Deal 4 (7) damage. Draw 1 card for each of anniv5:Ignite, anniv5:Frostbite, and Poison the enemy has.
Et Tu?UncommonSkill1Gain 3 Shivs (and 1 rare Shiv). They have Retain. Exhaust.
Evasive TacticsUncommonPower1At the end of your turn if you are in a Stance, gain 10 (13) Block. Exit your Stance at the start of the turn.
ExcavationUncommonSkill2Gain 9 (12) Block. Fetch 2 cards from your discard pile and Retain them.
ExultationUncommonSkill2Gain 20 Block. Permanently gains 3 (5) more Block whenever you pick up a rare card. Exhaust.
Facetious StrikeUncommonAttack1Gain 14 (24) Block and give it to an enemy. Deal 26 (38) damage.
FallUncommonAttack2(Innate.)Deal anniv5:Front damage equal to the number of cards in your draw pile + 6.
False GritUncommonSkill1Exhaust 2 cards. Gain 5 (6) Block for each card Exhausted. anniv5:Amplify [E] : Exhaust 2 more cards.
Familial CurseUncommonSkill2Gain 10 Block. Apply 1 (2) Weak to ALL enemies. Lose 4 anniv5:Sanity.
FavorUncommonSkill2Choose 1 of 3 random rare cards to gain an anniv5:Echo of. It costs 0 this turn. Exhaust. (not Exhaust.)
Flesh Like OakUncommonSkill2Gain 13 (17) Block. Gain 2 Strength. Exhaust.
FluctuateUncommonSkill1 (0)Apply 1 Weak and Vulnerable to ALL enemies. If you have 3+ unique Orbs, apply 2 more.
For My Next Trick...UncommonPower1Add a random Power card into your hand. Whenever you play a Power, gain 5 (7) Block.
ForeshadowUncommonSkill2Gain 12 (14) Block. Startup: Gain a Warcry (*Warcry+).
FreedomUncommonSkill2anniv5:Unstable. Gain 14 (18) Block.
Frost ConversionUncommonSkill1If you have 3+ unique Orbs, Channel 1 Frost (and trigger its passive). Channel 1 Frost.
FuelUncommonSkill0anniv5:Consume a card to gain [E] [E] ([E]). Energy is conserved for next turn.
Full Moon HaloUncommonSkill2anniv5:Inscribed. Gain 12 (16) Block. anniv5:Manifest anniv5:Full_Moon.
Funerary JewelsUncommonSkill1Gain 3 (6) Block. Draw 1 card. Gain [E]. Exhaust.
Gaze the VoidUncommonAttack2Deal 6 (9) damage to a random enemy 2 times, plus 1 for each Lunacy played this combat.
GeomorphologyUncommonPower2 (1)Whenever you Exhaust a card or Channel an Orb, apply 1 anniv5:Petra to a random enemy.
Grant SwiftnessUncommonSkill1Draw 2 (3) cards. anniv5:Boost adjacent cards: "Draw 1 card"
Gravity SlamUncommonAttack2Deal 21 (26) damage. Exhaust adjacent cards.
Growing FlamesUncommonPower1At the start of your turn, apply 2 (3) anniv5:Ignite to ALL enemies.
HaymakerUncommonAttack2Deal 10 (12) damage to ALL enemies. Deals 3 (4) additional damage for each card played this turn.
Heat EngineUncommonPower1Whenever you play a card with a cost of 2 or greater, including anniv5:Amplify, gain 1 (2) Strength.
HomestretchUncommonSkill1Add a Horse into your hand. Whenever you draw a card this turn, ALL enemies lose 2 (3) HP.
Hornet WithinUncommonSkill0anniv5:Infest. Gain 3 (5) Block. When this anniv5:Infests, Evoke your next 2 (3) orbs and lose an Orb slot.
Ichor GobletUncommonPower0Gain [E] at the start of next 2 (3) turns. If you lose HP, gain it all immediately.
IgnitionUncommonAttack1Deal 7 (10) damage to ALL enemies. Channel 1 anniv5:Blaze.
Induce CurrentUncommonPower1anniv5:Magnetized. When you anniv5:Magnetize a card, deal 4 (6) damage to a random enemy.
Infernal BlazeUncommonAttack2anniv5:Consume a card to deal 10 (13) damage and apply 5 (7) anniv5:Ignite to ALL enemies.
InfernoUncommonAttack1Deal 8 (10) damage and apply 4 (5) anniv5:Ignite to ALL enemies. Add 2 Burns to your hand.
JoustUncommonAttack1Can only target Weak enemies. Deal 16 (19) damage. Apply 1 (2) Weak.
KnotUncommonSkill2Apply 6 (8) anniv5:Bind to a random enemy. anniv5:Stitch.
Lifehunt ScytheUncommonAttack2Deal 18 (24) damage to ALL enemies. Gain 2 Frail.
Lightning RodUncommonSkill1 (0)Lightning targets this enemy for 2 turns. Channel 1 Lightning.
Lucky HorseshoeUncommonAttack1Deal 8 (11) damage to a random enemy. A random card in your draw pile costs 0 this turn.
ManaburstUncommonAttack1Deal 9 (12) damage. Put a (!M!) random 0-cost Attack(s) from your discard pile into your hand.
Mega ChillUncommonSkill1(anniv5:Freeze your hand.)Channel 1 Frost for each Frozen card in hand. anniv5:Freeze your hand. (not anniv5:Freeze your hand.)
MirrorUncommonSkill1 (0)Put a copy of the top card of your draw pile into your hand.
Mood SwingUncommonSkill1Draw 3 (4) cards. Discard 2 cards. If you are in anniv5:Angry, enter Calm. Otherwise, enter anniv5:Angry.
Moonlight BarrageUncommonAttack2anniv5:Inscribed. Deal 7 (9) damage to a random enemy for each channeled Orb.
Muscle MemoryUncommonSkill1Choose a card in your draw pile. Add a copy of it to your hand. Exhaust (Exhaustive !stslib:ex!).
NailUncommonAttack0Deal 6 (8) damage. If this card is Exhausted, gain 6 (8) anniv5:Precision.
Now You See Me...UncommonSkill1Gain 4 (5) Vigor. Next turn, add a Now You Don't to your hand.
Off-guardUncommonSkill1Whenever you draw this, gain 9 (11) Block and 1 Vulnerable. Lose 2 (3) Vulnerable.
Opening StrikeUncommonAttack2Deal 11 (15) damage. Reduce the cost of all Attacks in your hand by 1 this turn.
OvercomeUncommonPower1Whenever you play a card with an original cost higher than your [E] , gain 5 (7) Block.
Pack GearUncommonPower1Gain 1 anniv5:Metallicize plus 1 for every 10 (7) cards in your draw and discard piles combined. anniv5:Pickup: Add an Aggregate to your deck.
Page of the DeadUncommonSkill0Lose 5 anniv5:Sanity. Add a random (Upgraded) Attack that costs 2 to your hand.
PatienceUncommonSkill0Retain. Enter anniv5:Cunning. When Retained, gain 2 (4) Block.
Perfect ClarityUncommonSkill2Add 3 (4) Miracles into your hand. Exhaust.
Perfected AlignmentUncommonAttack2anniv5:Magnetized. Deal 14 damage. Increase by 2 (3) for ALL your anniv5:Magnetized cards.
PincushionUncommonSkill2 (1)anniv5:Flurry: Deal 2 damage to ALL enemies. anniv5:Stitch.
Playing With FireUncommonSkill1Roll 3 (4) anniv5:D8. Gain 1 anniv5:Ignite for each 7 or 8 you roll.
PolishingUncommonPower1Whenever you play an Attack, increase its damage by 4 (6) this combat.
PotentialUncommonSkill1Gain 10 (12) Temporary_HP. Draw 1 (2) card(s). Exhaust.
PrimeUncommonPower2Gain 1 (!M!) Orb slot(s). Gain 1 Focus. Whenever you Channel an Orb, trigger its passive ability.
Prisoner's ChainUncommonPower1Whenever a debuff is applied to you, gain 3 (5) Vigor.
Ray Of FrostUncommonAttack0Deal 4 (7) damage. anniv5:Amplify [E] : Channel 1 Frost.
ReadingUncommonPower1At the start of your turn, anniv5:Stitch a Read (*Read+) to a random card in your hand.
Rebound VolleyUncommonAttack1Deal 7 (9) damage. Deal 14 (18) damage to a random other enemy.
Recurring ThemeUncommonAttack0Deal 5 (7) damage. The next time you fully lose a debuff, add a Recurring Theme (*Theme+) to your hand. Exhaust.
Rein InUncommonSkill1Draw 1 card. anniv5:Flurry: Gain 2 (3) Block.
RemedyUncommonPower1The next 2 (3) times you receive a debuff, reduce the received amount by 2.
Repulsion FieldUncommonPower1anniv5:Magnetized. Whenever a anniv5:Magnetized card is discarded or Exhausted, gain 4 (6) Block.
Ruinous PortentUncommonSkill0Gain 3 (5) anniv5:Entropy. anniv5:Flurry: Apply 1 anniv5:Ruin to a random enemy.
Scarab ShieldUncommonSkill2anniv5:Infest. Gain 15 (20) Block. Draw 1 card. When this gains [bugIcon] , gain 1 Artifact.
Shaper's BlessingUncommonSkill1Ethereal. Gain 7 Block (and !M! Plated Armor). Enter anniv5:Ancient.
SheddingUncommonPower1At the start of your turn, anniv5:Muddle the (!M!) highest cost card(s) in your hand.
Sheer EffortUncommonSkill1 (0)Exhaust any number of cards. Play a card in your draw pile that costs less than the number of cards Exhausted.
Shell ForgeUncommonPower1anniv5:Shells provide an additional 2 (4) damage. At the start of your turn, gain 1 anniv5:Shell.
ShellingUncommonAttack1Deal 7 (10) damage, and 3 (4) damage to a random other enemy. Gain 1 anniv5:Shell.
ShrapnelUncommonPower1(Innate.)Your attacks apply 1 Vulnerable and 2 anniv5:Ignite per 10 unblocked damage.
Sign in BloodUncommonSkill1Take 3 damage. Draw 3 cards. Gain 2 (4) temporary Strength.
Smoke And MirrorsUncommonSkill1Gain 7 (8) Block. When a card is Exhausted while this is in your hand, increase this Block by 3 (4) this combat. Exhaust.
Smoke PelletsUncommonSkill1Gain 6 (9) Block. Apply 1 Weak to ALL enemies.
Smoldering ShellUncommonAttack2Deal 11 (13) damage. Apply 2 Vulnerable. Apply 1 (2) Weak to ALL other enemies.
SneckpotUncommonAttackXDraw and anniv5:Muddle X (X+1) cards. Deal damage equal to 4 times the total cost of your hand.
Spontaneous RitualUncommonAttack1Exhaust (Add 3 Dazed to) your hand (then Exhaust it). Deal damage equal to the number of cards Exhausted this combat.
SpotlightUncommonSkill1Add a anniv5:Mundane (non-rare) card from your draw pile to your hand. It becomes rare.
Spreading SporesUncommonPower1Ethereal. (not Ethereal.) Gain 3 Thorns. Gain 3 stslib:Temporary_HP. Shuffle a copy of this into your draw pile.
Stance DanceUncommonAttack1Deal 10 damage. Enter a random Stance. Exhaust. (not Exhaust.)
Start OverUncommonSkill0Shuffle ALL cards into your draw pile. Draw 3 (4) cards and trigger ALL Startup effects. Exhaust.
SubspaceUncommonSkill0ALL enemies lose HP equal to 3 (5) times their anniv5:Distortion. Exhaust.
SufferUncommonSkill1Apply 2 (3) anniv5:Ignite, anniv5:Frostbite, Poison, and anniv5:Jinx. Exhaust.
Think TwiceUncommonSkill2Gain 6 (10) Block. Gain 5 Block for each enemy that intends to attack.
ThreadUncommonAttack1Deal 7 (10) damage to ALL enemies. Draw a Skill. Shuffle this card into your draw pile.
Touched by FlameUncommonSkill1Apply 8 (9) anniv5:Ignite. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. anniv5:Pickup: Lose 7 Max HP.
ToxicologyUncommonSkill1Enter anniv5:Venomous and draw 2 (3) cards. If you are in anniv5:Venomous, exit it and gain [E] ([E]) instead.
Tunnel VisionUncommonPower1(Apply !M!) Lock-On (to ALL enemies. Lock-On) further increases damage by 25% per additional Lock-On.
TurtleUncommonSkill1Gain 7 (10) Block. Your next Attack deals anniv5:Feral damage.
TwitchUncommonSkill1anniv5:Muddle (up to) 2 (3) cards. stslib:Persist 2.
UnbindUncommonAttack1Discard all non-Attack cards in your hand. Deal 4 (6) damage for each card discarded.
Unleashed SmiteUncommonAttack1Deal damage equal to 2 times the number of cards in your hand.(stslib:Persist !stslib:persist!.)
Void EngineUncommonPower1Gain 1 Focus. Gain 1 Orb Slot. Shuffle (Add) a Void into (to) your draw (discard) pile.
War SongUncommonSkill1Apply 2 (3) Vulnerable. Gain 3 (4) Vigor.
Well-Written ScriptUncommonPower1At the end of your turn, Retain up to 1 card. anniv5:First: Draw 1 (2) card(s).
Whip 'n SnapperUncommonAttack2Deal 10 (14) damage. Apply 1 Weak or Vulnerable randomly 3 (4) times.
White Steel CharmUncommonSkillUnplayable. Whenever you play an adjacent card, a random enemy takes 4 (6) damage.
Withering ExhaustUncommonSkill1Enemy loses 7 (10) Strength this turn. If you are holding 6 or more cards, apply 2 (3) Weak.
WithstandUncommonSkill2Gain 4 (5) Block for each card in your hand that costs 1 or less.
Work HammerUncommonAttack1Deal 11 (14) anniv5:Front damage. Give enemy 2 Plated Armor.
YOU ARE MINE!UncommonSkill1Apply 2 Vulnerable and 2 Weak, and remove the target's Block. Exhaust. (not Exhaust.)
Achievement HunterRarePower1Whenever you play a gold-glowing card, gain 1 Strength. After 5 (3) triggers, gain 2 Dexterity.
All is FireRareSkill1Convert all anniv5:Frostbite and Poison to anniv5:Ignite. Increase (Double) the enemy's anniv5:Ignite by 50% (not by 50%). Exhaustive 2.
Another MomentRarePower1Ethereal. (not Ethereal.) The first time you play a Skill each turn, Exhaust it and gain 1 Dexterity.
ApexRareSkill1 (0)anniv5:Ascend. You can only play uncommon and rare cards for the rest of the turn. Exhaust.
Arcing EnergyRarePower1 (0)The first time a card is anniv5:Amplified each turn, gain [E] .
Armor of MaliceRareSkill2Gain Block equal to 3 (4) times the number of unique debuffs on ALL enemies.
AuraRarePower2 (1)Prevent the next time you would lose HP.
BEES!!!RareAttack2anniv5:Infest. Deal 1 damage 6 (8) times. Deals 1 additional damage for each [bugIcon] .
Ballistic StrikeRareAttack3Deal 10 damage to a random enemy 2 (3) times. Double damage on enemies who intend to attack.
Battle FocusRarePower0At the start of your turn, discard up to 2 (3) cards and draw that many.
BolasRareSkill0Apply Slow. Give enemy 3 (1) Block. Draw 1 (2) card(s). Exhaust.
Brutal StrikesRareAttack2Deal 8 damage twice. Vigor and anniv5:Dice affect this card 2 (3) times.
BruteforceRareSkill1Evoke your rightmost Lightning 2 times, hitting ALL enemies. Exhaust. (not Exhaust.)
BulwarkRareSkill3 (2)Innate. Gain Temporary_HP equal to your draw pile size. Exhaust.
Burn BrightRareSkill1 (0)anniv5:Consume a card to play a Power you've already played this combat. Exhaust.
Chaos GeneratorRarePower2At the start of your turn, Channel 1 (2) random Orb(s).
ChronoboosterRareSkillUnplayable. Whenever you play an adjacent card, play it twice, Exhaust it and Exhaust (discard) this.
Cloranthy RingRareSkill1 (0)Gain [E] for each unique debuff you have. Draw 3 cards. Exhaust.
Cold and CalculatedRareAttack1Deal 8 (10) damage. Apply 5 (7) anniv5:Frostbite. Enter anniv5:Cunning.
Controlled BurnRarePower1(Innate.)The first time each turn you anniv5:Consume a card, gain [E] and draw 1 card.
Copy and PasteRarePower1Whenever you play the same card twice in a turn, shuffle a copy of it that costs 0 into your discard (draw) pile.
DaggerstormRarePower3 (2)When you create a non-Shiv card, create and play a Shiv on a random target.
Dark BargainRareSkill0Draw 2 (3) cards. Exhaust. anniv5:Pickup: Gain a random potion, Upgrade a random card, gain a random card, and gain an Injury.
Dark of NightRareSkill0Your next (two) card(s) that Exhausts (Exhaust) this turn is (are) played twice.
DenouementRareSkill0Apply 2 (4) Vulnerable. This turn, your Vulnerable also increases the damage of your attacks.
Dig InRarePower1Gain 7 (10) Block and 3 (4) anniv5:Blur. After the start of your turn, if you have Block, gain [E] .
DominateRareSkill3anniv5:Stun an enemy (ALL enemies). Exhaust.
Dust TornadoRareSkill1 (0)Exhaust a card in hand to play 2 random cards from your discard pile. Exhaust.
Embrace HollowingRareSkill1Gain 2 Strength for each unique debuff you have (+ 2).
End of DaysRarePower1Channel 1 (3) Dark. At end of turn, Channel 1 Dark for each [E] unspent.
Enrage ShotRareSkill2 (1)Stun the enemy and apply 2 Strength. Exhaust.
EntanglementRarePower1 (0)Whenever you receive a debuff, apply 4 anniv5:Ruin to a random enemy.
Extended StallRarePower1(Innate.)At the end of your turn, anniv5:Freeze the highest-cost card in your hand and reduce its cost by 1.
FF BladeRareAttack1Deal 10 (14) anniv5:Feral and anniv5:Front damage.
Faraday FieldRareAttack2Deal 17 (22) damage to ALL enemies. anniv5:Magnetize your hand.
Final FormRarePower3Ethereal. (not Ethereal.) At the end of your turn, play the highest cost card in your hand.
FlashRareSkill1Draw 4 (6) cards. Excess draw is converted into [E] . Exhaust.
Frozen MagmaRareSkill2Channel 1 anniv5:Polar. Channel 1 Frost. Channel 1 anniv5:Blaze. Exhaust. (not Exhaust.)
Frozen SnackRareSkill0Add a Snack (*Snack+) to your hand and anniv5:Freeze it. Exhaust.
Further BeyondRareAttack1Can only be played if you have no [E]. Deal 40 (50) damage.
Ghosting MaelstromRarePower3 (2)Whenever you play a card while you are holding 6 or more cards, deal 5 damage to ALL enemies.
GiddyapRarePower2 (1)At the start of your turn, add a Horse into your hand.
Grab and GoRareSkillUnplayable. Innate. (not Innate.)NL anniv5:Pickup/Removed: Gain/lose a Question Card. Remove this from your deck after the act boss.
Grand OpeningRareSkill0Can only be played if there are no cards in your discard pile. Gain 15 (18) Block. Startup: Gain 5 (6) Block.
HYPER BEAMRareAttack2Deal 28 damage to ALL enemies. At the start of your next turn, lose [E] [E] (not [E]).
HailstormRareAttack3Deal 3 damage to a random enemy 4 (5) times. Channel 4 (5) Frost.
Hall of MirrorsRarePower2(Innate.)Now and at the start of every 2 turns afterwards, add an After Image to your hand.
InvincibleRarePower1 (0)Gain 5 anniv5:Invincible. If you already had Invincible, it lasts another turn instead.
Killer InstinctRarePower1Gain 2 Strength and 1 Dexterity. Startup: Shuffle a copy (!M! copies) of this card into your draw pile.
KnighthoodRareSkill3Lose 5 (2) HP. Choose a card in hand to Upgrade permanently. Exhaust.
Last GaspRareSkill1Ethereal. (not Ethereal.) Choose a anniv5:Buried card, play it, and stslib:Purge it.
LightsRareSkill1Next turn, gain [E] [E] ([E]). anniv5:First: Shuffle a Camera into your draw pile. Exhaust.
Lights OutRareSkill1Replace (Evoke) your Lightning with (and Channel) Dark (for each Lightning Evoked). Exhaust.
Lord of the FliesRarePower1 (0)Draw 1 additional card each turn. When your cards anniv5:Infest, put an additional [bugIcon] on them.
MAX POWERRarePower4 (3)Raise your Strength to 11.
Magic CylinderRarePower2 (1)The next time you would take unblocked attack damage, prevent it and deal it to the attacker instead.
Magnetic DomainRareSkill1anniv5:Magnetize and discard a card. Play a anniv5:Magnetized card in your discard pile. Exhaust. (not Exhaust.)
Make RoomRareSkill1Draw 3 (4) cards. If you would draw while your hand is full, play the leftmost card first.
MasterstrokeRareAttack1Gain 4 Block. Deal 4 damage. Strength and Dexterity affect this card 3 (4) times.
Meal PrepRareSkill1(Retain.)Gain 3 Ablation for each [E] this card costs. Then trigger it that many times. Exhaust.
Mirror's CurseRareAttack2Deal 7 (9) damage. anniv5:Modify adjacent cards: "Play a copy of this Mirror's Curse." Exhaust.
Moonlight FlightRarePower3Whenever you channel an Orb, gain 3 (4) Focus until your next turn.
Off to the RacesRarePower2(Retain.)Gain 2 Dexterity. anniv5:Flurry: Gain 1 Strength.
OuroborosRarePower1(Innate.)The first time you fully block any source of damage each turn, gain 1 Strength.
PatchworkRareSkill1 (0)Gain 2 Block. anniv5:Stitch a copy of this to a random card in your hand.
Path to VictoryRareSkill1Put any number of cards from your hand on top of your draw pile and gain 3 (4) anniv5:Precision for each.
Phoenix HeartRareSkill1Exhaust all Hot Ash in your hand. Add a random (Upgraded) card into your hand for each Exhausted card.
Plot ArmorRareSkill1Gain 4 (6) Block. anniv5:First: Gain 2 (3) additional Block for each Innate and Startup card played this combat.
Power StruggleRarePower1 (0)Whenever you play a rare card, gain [E]. It becomes common.
PrevailRarePower0Whenever you deal at least 9 damage in a single hit, the enemy loses 2 (3) Strength this turn.
R'lyeh FhtagnRareSkill2End your turn. Next turn, gain 10 (15) Temporary_HP, gain [E] [E] , and enter anniv5:Nightmare. Exhaust.
R. DetonationRareSkill2Heal 10 HP. Enemy loses twice (three times) the amount of HP gained. Exhaust.
Raging InfernoRareAttack3Deal 35 damage. Apply 6 anniv5:Ignite. Exhaust. (not Exhaust.)
Ragnarok 'n RollRareAttack3Deal 5 (6) damage to a random enemy 5 (6) times. Exit your Stance.
ReijiRareSkill0Innate. Apply 3 Lock-On to ALL enemies. (For each target that already had Lock-On, gain !M! Focus.)Exhaust.
RethreadRareAttack1Deal 6 damage. Put a card from your discard pile into your hand. stslib:Persist 2 (3).
RevolutionRareAttack2Deal 12 (15) damage to ALL enemies. Whenever you play a anniv5:Mundane card, they lose 2 (3) HP . Exhaust.
Scarab PlagueRareAttack1anniv5:Infest. Deal 8 (10) damage. Gain 7 (9) Block. When this anniv5:infests, anniv5:Manifest anniv5:Full_Moon.
SerenityRareSkill2Gain 10 (13) Block. Enter anniv5:Serene.
Sinister ConcoctionRareSkill2 (1)Apply 1 anniv5:Tainted. Enter anniv5:Venomous. Exhaust.
Slash DrawRareAttack1Deal 1 damage. Draw 1 card. If it was an Attack, play this card again with twice (thrice) as much damage.
Smough's HammerRareAttack3Deal 40 (45) damage. Gain 1 Weak and Frail. Gain 2 (1) Vulnerable.
Snazzy SwaggerRareSkill0Draw 1 (2) card(s). anniv5:Muddle all cards in your hand. Discard 1 (2) card(s).
Snecko EyesRarePower1(Innate.)Become Confused. At the start of your turn, draw 2 cards.
Star SpawnRareAttack3Deal 10 (13) damage twice. Heal 6 (9) HP. Channel 1 Plasma. Exhaust.
Sticky SituationRareSkill1Whenever you draw this card, add Slime your hand. Exhaust. Startup: Heal 7 (10) HP.
Storm GeneratorRarePower2 (1)At the end of your turn, Channel 1 Lightning for each enemy that has a debuff.
Subtle KnifeRareAttack1Deal 6 (7) damage. Apply 6 (7) anniv5:Distortion. anniv5:Amplify [E] : Exhaust, then add a copy of this to your discard pile.
SuperconductanceRareSkill3 (2)anniv5:Magnetized. When you anniv5:Magnetize a card this turn, reduce its cost by 1 this turn until played.
SwaggerRarePower2(Innate.)If you end your turn in a Stance, gain 1 Strength and Dexterity.
Tectonic QuakeRareAttack3Deal 27 (30) damage and apply 1 anniv5:Petra and Weak to ALL enemies. Exhaust. (not Exhaust.)
Teleport BotRarePower1(Innate.)At the start of your turn, put the bottom card of your discard pile into your hand.
The DonutRareAttack2Deal 9 (10) damage to ALL enemies. If you're having fun, play a random (Upgraded) Power!
The FLYING CARRareAttack3Deal 27 damage. Deals 5 (7) additional damage for each time you fully lost a debuff this combat.
The MANSIONRareSkill2Gain 32 (40) Block. Set your Frail and Vulnerable to 1.
The Showstopper!RareSkillXGain 8 Block X (X+1) times. If you have 100 or more Block, ALL enemies lose 50 HP. Exhaust.
The SpinRareAttack1Deal 4 (5) damage. Deals 4 (5) additional damage for each card played this turn.
TombstoneRareAttack3Gain 10 (13) Block. Deal 30 (39) damage. Exhaust.
TransmogrifierRareSkillUnplayable. (Ethereal.) stslib:Startup: Permanently Transform the anniv5:lowest_rarity card in your deck. anniv5:Pickup: Gain a Strike.
Void ShockerRarePower1Whenever an enemy deals only blocked damage, deal 9 (12) damage back.
Wall of FireRareAttack5Deal 8 damage to ALL enemies 3 times. Fill your hand with Flame Pillars (*Pillars+).
WaningRareSkill3anniv5:Unstable. Apply 22 (28) anniv5:Ruin.
Witch TwistRareSkill1anniv5:Inscribed. anniv5:Modify 2 (3) random cards in your hand: anniv5:Inscribed. Exhaust.

The Packmaster: Expansion Packs relics

NameImageTierPoolDescriptionFlavor
Pile of ShellsCommonPackmaster_rainbowAt the end of your first 3 turns each combat, gain a anniv5:Shell.They stack up nicely, handle with care.
Fuel TankRarePackmaster_rainbowYou can now anniv5:ConsumeStatus,Curse, and Ash cards. Doing so Exhausts them.FWOOSH!.