| Name | Image | Rarity | Type | Cost | Description |
|---|
| Action! |  | Special | Attack | 0 | Discard your hand, then deal 5 damage for each card discarded. anniv5:First: Deals double (triple) damage. Exhaust. |
| Burden |  | Special | Power | 2 | Retain. Gain 2 (3) Strength. |
| Camera |  | Special | Skill | X | Gain 5 (8) Block X times. Next turn, draw X additional cards. anniv5:First: Shuffle an Action! into your draw pile. Exhaust. |
| Channel |  | Special | Skill | 0 | Retain. Reduce the cost of a random card in hand by 1 (2) this turn. Exhaust. |
| DC |  | Special | Skill | 1 | Retain. Channel 1 Lightning. Trigger its Evoke (and passive) effect(s). Exhaust. |
| Flame Pillar |  | Special | Skill | 0 | Apply 3 (5) anniv5:Ignite. Exhaust. |
| Fuzz |  | Special | Status | 0 | Can only be played if anniv5:Magnetized. Exhaust. |
| Horse |  | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
| Hot Ash |  | Special | Attack | 1 | Deal 9 (12) damage. Lose 3 HP. |
| Jam |  | Special | Status | 0 | Take 3 damage. Draw 1 card. Exhaust. |
| Lunacy |  | Special | Skill | 0 | Reduce the cost of a random card in your hand to 0 this turn. Lose 1 HP and (not 1 HP and)1 anniv5:Sanity. Exhaust. |
| Magic Missile |  | Special | Attack | 1 | Retain. Deal 5 (6) damage. Increase the damage dealt by Magic Missiles by 5 (6) this turn. |
| Now You Don't |  | Special | Skill | 1 | Ethereal. Gain 16 (20) Block. Exhaust. |
| Read |  | Special | Skill | 0 | Next turn, draw 1 (2) card(s). |
| SLIME CRUSH! |  | Special | Attack | 2 | Ethereal. Deal 20 (25) damage (to ALL enemies). Exhaust. |
| Snack |  | Special | Power | 3 (2) | Gain 2 Strength, 2 Dexterity, and 2 Focus. |
| Snowball Dash |  | Special | Attack | 0 | Ethereal. Deal 4 (6) damage. Exhaust. |
| Sting |  | Special | Attack | 0 | Deal 2 (4) damage. Next turn, draw 1 additional card. Exhaust. |
| Vaulting Dance |  | Special | Skill | 0 | Apply 1 (2) Weak. Draw 1 (2) cards. Exhaust. |
| Ammo |  | Special | Skill | 0 | (Retain.)Choose an Attack in your hand. Give it 2 stslib:Persist or increase stslib:Persist by 1 this combat. Exhaust. |
| Dodge Offset |  | Special | Skill | 0 | Gain 4 (6) Block. Exhaust. |
| Red Extract |  | Special | Skill | 0 | At start of turn, Gain Red Extract. |
| AC |  | Common | Skill | 2 | Gain 12 (16) Block. Add a DC (*DC+) to your hand. |
| Air Current |  | Common | Attack | 0 | Deal 5 (8) damage. If the target has anniv5:Petra, apply 1 Vulnerable. |
| Ancient Blade |  | Common | Attack | 1 | Deal 9 (11) damage. If you Channeled an Orb this turn, deal 9 (11) damage again. |
| Ancient Spear |  | Common | Attack | 2 | Deal 22 (30) damage. Exhaust. |
| Backstitch |  | Common | Skill | 1 | Gain 4 (5) Block. anniv5:Stitch. |
| Beyond the Stars |  | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. Lose 1 anniv5:Sanity for each enemy hit. |
| Binding Chains |  | Common | Skill | 1 | Gain 5 (6) Block. Enemy loses 3 (5) Strength this turn. Exhaust. |
| Bloodlust |  | Common | Attack | 1 | Deal 12 (16) damage. Apply 1 Vulnerable to EVERYONE. |
| Break a Leg |  | Common | Attack | 1 | Innate. Deal 4 damage. Apply 1 Vulnerable. Startup: Gain [E] ([E]). |
| Buggy Bash |  | Common | Attack | 2 | anniv5:Infest. Deal 16 (18) damage. Deals 4 (5) additional damage for each [bugIcon] . |
| Bulk Up |  | Common | Skill | 1 | Gain 5 (7) Block. Gain 3 (4) stslib:Temporary_HP. anniv5:Pickup: Gain 1 Max HP. |
| Bullet Climax |  | Common | Attack | 0 | Deal 3 (5) damage to ALL enemies. Put a random Skill from your draw pile into your hand. |
| Burninate |  | Common | Attack | 1 | anniv5:Consume a card to deal 15 (20) damage. |
| Burning Strike |  | Common | Attack | 1 | Deal 9 (10) damage. Draw 1 (2) card(s). |
| Chained |  | Common | Skill | 1 | Gain 9 (12) Block. Give ALL enemies 3 (2) Block. |
| Cheap Shot |  | Common | Attack | 1 | Deal 3 (4) damage. Apply 3 (4) Vulnerable. If in a Stance, gain [E]. Exhaust. |
| Coil Burst |  | Common | Attack | 0 | anniv5:Magnetized. Deal 9 (12) damage. Gain 2 Fuzz. |
| Concatenation |  | Common | Attack | 1 | Deal 9 (12) damage. Channel 1 anniv5:Doppel with the leftmost Attack in your hand. |
| Conflagration |  | Common | Skill | 1 | anniv5:Consume a card to apply 8 (10) anniv5:Ignite. |
| Corset |  | Common | Skill | 1 | Gain 10 (13) Block. Add a Jam to your hand. |
| Cross |  | Common | Attack | 1 | Deal 4 (6) damage 1 time. anniv5:First: Your Crosses deal damage 1 more time this combat. |
| Cross Stitch |  | Common | Skill | 1 | Apply 2 (3) Weak. anniv5:Flurry: Apply 1 anniv5:Bind. |
| Cull |  | Common | Skill | 0 | Take 2 damage. Gain 7 (10) Block. |
| Curtain |  | Common | Skill | 1 | Scry 3 (4). Gain 3 Block for each card discarded. |
| Dagger Rush |  | Common | Attack | 1 | Deal 3 damage 3 (4) times. |
| Dark Path |  | Common | Skill | 0 | Gain 4 (7) Block. Add 1 Burden into your hand. |
| Dazzle |  | Common | Attack | 1 | Deal 4 (6) damage. Apply 2 (3) Weak. |
| Deck Check |  | Common | Attack | 2 (1) | Deal damage equal to the larger of your draw or discard pile sizes. anniv5:Pickup: Gain the other reward cards with a Tourmaline. |
| Defense Planning |  | Common | Skill | 1 | Gain 7 (10) Block. If you don't have anniv5:Blur, gain 1 anniv5:Blur. |
| Defensive Mode |  | Common | Skill | 2 | Gain 20 Block. Gain 2 (1) Weak. |
| Deft Barrier |  | Common | Skill | 1 | Gain 8 (11) Block. Draw 1 more card next turn. |
| Direct Hit |  | Common | Attack | 1 | Deal 8 (11) damage. Direct Hits deal double damage this turn. |
| Disappear |  | Common | Skill | 0 | Retain. Gain 6 (9) Block. Exhaust. |
| Disorder |  | Common | Skill | 1 | Gain 9 (12) Block. Gain 3 (4) anniv5:Entropy. |
| Dispenser |  | Common | Skill | 1 | Draw 1 (2) card(s) and add an Ammo to your hand. |
| Doomtouch |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 2 (3) anniv5:Jinx. |
| Dual Blade |  | Common | Attack | 1 | Deal 7 (10) damage. Evoke your next Orb twice. |
| Eldritch Blast |  | Common | Attack | 0 | Deal 5 (8) damage. Whenever you play a Power, return this from your discard pile to your hand. |
| Electric Whip |  | Common | Attack | 1 | Deal 5 (7) damage to ALL enemies. Channel 1 Lightning. |
| Electron Flow |  | Common | Skill | 0 | anniv5:Magnetized. Discard any number of cards. Gain 5 (8) Polarity for each card discarded. Gain a Fuzz. |
| Escape Clause |  | Common | Skill | 1 | Gain 7 (10) Block. If any enemy has Weak or Vulnerable, play the top card of your draw pile. |
| Eternal Flame |  | Common | Attack | 1 | Deal 8 (10) damage. If this card is Exhausted, add a copy of it to your hand with 8 (10) more damage. |
| Evade |  | Common | Skill | 1 | Gain 8 (10) Block. anniv5:Aerial: Draw 3 (4) cards. |
| Execute |  | Common | Attack | 2 | Deal 7 (9) damage twice. If you are in a Stance, deal 7 (9) damage a third time. |
| Explore Ruins |  | Common | Skill | 1 | Channel 1 anniv5:Glyph. Draw 1 card. stslib:Persist 2 (3). |
| Extra Limbs |  | Common | Attack | 1 | Deal 6 (8) damage 2 times. When Exhausted, increase the number of hits by 1 this combat. Exhaust. |
| Ferroshield |  | Common | Skill | 0 | Gain 4 (6) Block. anniv5:Magnetize 2 (3) random cards in your draw pile. |
| Fire of Life |  | Common | Skill | 1 | Gain 7 (10) stslib:Temporary_HP. |
| Flailing Tendril |  | Common | Attack | 1 | Deal 10 (13) damage to a random enemy. Lose 3 anniv5:Sanity. If this costs 0, it hits twice. |
| Flaming Grasp |  | Common | Attack | 1 | Deal 6 damage. Next turn, add a (!M!) Flame Pillar(s) to your hand. |
| Flash Freeze |  | Common | Attack | 0 | Deal 4 (7) damage. anniv5:Freeze a card in your hand. |
| Flow |  | Common | Skill | 1 | Gain 8 (10) Block. If the last card played this turn was an Attack, draw 2 (3) cards. |
| Flying Swords |  | Common | Attack | 1 | Deal 5 (6) damage to a random enemy twice. stslib:Startup: Gain 2 (3) anniv5:Windrush. |
| Freezing Venom |  | Common | Attack | 2 | Deal 4 (6) damage to ALL enemies. Apply 3 (4) anniv5:Frostbite and Poison to ALL enemies. |
| Full Moon Halo |  | Common | Skill | 1 | Gain 8 (10) Block. If you have 2 or more Orbs, add a Dodge Offset into your hand. |
| Fume |  | Common | Skill | 1 | (Retain.)Enter anniv5:Angry. Gain 2 Vigor. |
| Geo Da Ray |  | Common | Attack | 2 | Deal 9 (12) damage to ALL enemies. Gain 3 (4) anniv5:Windrush and anniv5:Precision. |
| Geothermal Heating |  | Common | Skill | 1 | Gain 5 Block. Gain 3 (4) additional Block for each distinct debuff on the target. |
| Ghostflame Strike |  | Common | Attack | 1 | Deal 7 (10) damage. Channel 1 anniv5:Ghostflame. |
| Giga Drill |  | Common | Attack | 2 | Deal 12 (16) damage. The top card of your draw pile costs 0 until played. |
| Glock-On |  | Common | Skill | 0 | Apply 1 (2) Lock-On. For 1 (2) turn(s), your attacks are affected by Focus and Lock-On. |
| Golden Pick |  | Common | Attack | 1 | Deal 10 (14) damage. anniv5:Pickup: Gain 25 Gold plus 5 Gold for each card in your deck. |
| Grandstand |  | Common | Skill | 2 | Gain 12 Block. Next turn, gain [E] ([E]). |
| Grey Bargain |  | Common | Skill | 0 | Return a anniv5:Buried card to your draw pile by Exhausting a card in your hand. Give it stslib:Purge.(Draw 1 card.) |
| Grievous Ignite |  | Common | Skill | 1 | Apply 1 anniv5:Ignite for each card in your hand. Exhaust. (not Exhaust.) |
| Heel Tornado |  | Common | Skill | 1 | Add a (!M!) Dodge Offset(s) into your hand. If you played 2 other Skills this turn, Channel 1 anniv5:Arcane. |
| Hiring Specialists |  | Common | Skill | 1 | Gain 5 (8) Block. Draw a card. Gain 1 anniv5:Hired_Support. |
| Invisibility Watch |  | Common | Skill | 0 | Whenever you play a Skill this turn, gain 3 (4) anniv5:Flanking. |
| Iron Flesh |  | Common | Skill | 1 | Gain 15 (20) Block. Draw 1 less card next turn. |
| Lariat |  | Common | Attack | 2 | Deal 5 (7) damage to ALL enemies twice. The next Skill you play costs 0. |
| Lithosphere |  | Common | Skill | 1 | Gain 7 (10) Block. Apply 1 anniv5:Petra. |
| Lock |  | Common | Skill | 1 | Retain a card in your hand and gain 3 (4) Block at the end of each turn until you play it. |
| Lock'n'Load |  | Common | Skill | 2 | Apply 2 (3) Lock-On. Channel 2 (3) Lightning. |
| Locusts |  | Common | Skill | 1 | anniv5:Infest. Gain 8 (10) Block. When this gains [bugIcon] , ALL enemies lose 4 (6) HP. |
| Logistics |  | Common | Skill | 1 | Reduce Weak, Frail and Vulnerable by 1. Gain 5 Vigor. Draw 1 (2) card(s). |
| Lonely Vigil |  | Common | Skill | 2 | anniv5:Abandon: Attack. Gain 13 (16) Block plus 2 (3) per anniv5:Abandon. |
| Loose Cannon |  | Common | Attack | 2 | Deal 12 (14) damage to all enemies. On anniv5:Resupply reduce this card's cost by 1 this combat. |
| Magic Dart |  | Common | Attack | 0 | (Retain.)Deal damage equal to the number of cards in your hand. |
| Mana Shield |  | Common | Skill | 2 | Gain 10 Block. Add a (!M!) Channel(s) to your hand. |
| Mantis Strike |  | Common | Attack | 1 | Deal 4 (6) damage to a random enemy. Repeat whenever you fully block a source of damage this turn. |
| Mercury Fist |  | Common | Attack | 2 | Deal 12 (18) damage. Apply 3 Vulnerable. Exhaust. |
| Minniegun |  | Common | Attack | 1 | Deal 2 damage 4 (5) times. Shuffle a Jam into your draw pile. |
| Missile Strike |  | Common | Attack | 1 | Deal 8 (10) damage. Deal 4 (5) damage to ALL enemies. |
| Morion Blade |  | Common | Attack | 1 | Deal 7 (9) damage. Repeat for each unique debuff you have. |
| Mud Fissure |  | Common | Attack | 1 | Deal 7 (10) damage. Deals double damage if the target has debuffs. |
| Mystery Box |  | Common | Skill | 1 | Apply 2 (3) Vulnerable. Add a random Attack into your hand. If in a ? room, it costs 0 this turn. |
| Mystic Cycle |  | Common | Skill | 0 | Discard up to 2 (3) cards and draw that many. |
| Nameless Mist |  | Common | Skill | 1 | Gain 5 (8) Block. anniv5:Flurry: Gain 1 Temporary_HP. |
| Needle |  | Common | Attack | 1 | Deal 8 (9) damage. Scry 2 (3). Gain 3 anniv5:Precision for each Skill discarded. |
| Needlework |  | Common | Attack | 1 | Deal 9 (12) damage. stslib:Persist 2. |
| Old Costume |  | Common | Skill | 0 | (Retain.)Gain 10 Block and give it to ANY character, apply 1 Vulnerable to that character. |
| Overhead Smash |  | Common | Attack | 2 | Can only be played if last card played was an Attack. Deal 11 (15) damage 2 times. |
| Overpressure |  | Common | Skill | 1 | anniv5:First: Gain 8 (11) Block. Gain 4 (5) anniv5:Windrush. Gain 1 Frail. |
| Pent-up Anger |  | Common | Attack | 1 | Whenever you draw this, gain 1 Frail. Deal 11 (13) damage and Lose 2 (3) Frail. |
| Plunge |  | Common | Skill | 1 | Gain 5 (8) Block. Channel 1 Frost. |
| Polar Blessing |  | Common | Skill | 2 | Gain 14 (17) Block. Retain adjacent cards this turn. |
| Prepare Crush |  | Common | Skill | 1 | Gain 6 (9) Block. On your next turn, gain [E] and add SLIME CRUSH! to your hand. |
| Preserved Thorns |  | Common | Skill | 1 | Gain 6 Block. Add a (!M!) Sting(s) to your hand. |
| Rapier |  | Common | Attack | 0 | Deal 5 (8) anniv5:Front damage. Goes through Block. |
| Read the Runes |  | Common | Skill | 1 | Gain 4 (7) Block. Enter anniv5:Runic. |
| Refract Energy |  | Common | Attack | 1 | Deal 10 (13) damage to ALL enemies. anniv5:Amplify [E] : Apply anniv5:Distortion equal to half of unblocked damage. |
| Relax |  | Common | Skill | 1 | (Retain.)Enter Calm. Gain 2 Block. |
| Resistance |  | Common | Skill | 1 | Gain 7 (10) Block. Channel 1 anniv5:Doppel with the leftmost Skill in your hand. |
| Retainer Strike |  | Common | Attack | 1 | Deal 9 (10) damage. Retain a random (not random)card this turn. |
| Rising Slash Combo |  | Common | Attack | 0 | Deal 1 damage 3 (4) times. |
| Rope Trick |  | Common | Skill | 1 | Apply 5 anniv5:Distortion. Gain 6 (9) Block. |
| Self Wound |  | Common | Skill | 0 | Take 3 damage. Gain 4 (6) Temporary_HP. |
| Shakedown |  | Common | Attack | 1 | Deal 9 (12) damage. Draw 1 card each, if you hold an Uncommon or Rare card. |
| Shed Weight |  | Common | Skill | 0 | Gain 5 (8) Block. Discard a card. If that card was Unplayable, draw 1 card. |
| Sliiiiither |  | Common | Skill | 0 | Gain 3 Block. Next turn, draw 0 (1) to 3 additional cards. |
| Smoke Pellets |  | Common | Skill | 1 | Gain 6 (9) Block. Apply 1 Weak to ALL enemies. |
| Snowball Strike |  | Common | Attack | 1 | Deal 8 damage. At the start of your next turn, add 1 (2) Snowball Dash (*Dashes) to your hand. |
| Soulstone |  | Common | Attack | 0 | Deal 5 (8) damage. Startup: Gain 5 (9) Gold. Exhaust. |
| Spartan Shield |  | Common | Skill | 1 | Gain 7 (9) Block. Gain 2 (3) Temporary Strength. |
| Spell Stone |  | Common | Attack | 1 | Deal 9 (12) damage. anniv5:Boost adjacent cards: "Gain 3 Block" |
| Sphere |  | Common | Skill | 1 | Gain 5 (8) Block. Channel 1 anniv5:randomized Orb. |
| Spiteful Brand |  | Common | Attack | 1 | anniv5:Abandon: 1 cost. Deal 9 (12) damage. Apply 1 Weak and 1 Vulnerable per anniv5:Abandon. |
| Starring |  | Common | Skill | 1 | Gain 8 (11) Block. Gain 1 random Startup card and trigger it. Exhaust. |
| Starting Gun |  | Common | Attack | 1 | Deal 6 (9) damage to ALL enemies. Shuffle 2 Horses into your draw pile. |
| Storm Strike |  | Common | Attack | 1 | Deal 7 (8) anniv5:Feral damage. Apply 1 (2) Vulnerable. |
| Summon |  | Common | Skill | 1 | Draw 1 (2) card(s). Channel 1 anniv5:Doppel. |
| Suppress |  | Common | Attack | 2 | Deal 11 (14) damage. Apply 1 (2) Weak. Target loses 3 Strength this turn. |
| Surprise Attack |  | Common | Attack | 0 | Deal 4 (5) damage. Apply 1 (2) Weak. If it's turn 1, draw 1 card. |
| Swarm Strike |  | Common | Attack | 1 | anniv5:Infest. Deal 10 (13) damage. Draw 1 card for each [bugIcon] . |
| Swiftly Vault |  | Common | Skill | 0 | Next turn, draw 3 (4) additional cards. |
| Swipe |  | Common | Attack | 1 | Deal 6 (8) damage for each point of Energy missing. |
| Tail Flail |  | Common | Attack | 2 | Deal 6 (12) to 16 (18) damage to ALL enemies. anniv5:Muddle the 2 highest cost cards in your hand. |
| Take the Lead |  | Common | Attack | 0 | Deal 5 (7) damage. If you've played 5 or more cards this turn, deal 5 (7) damage again. |
| Topple |  | Common | Attack | 1 | Deal 4 (7) damage. Deals 1 more damage for each anniv5:Mundane card played this combat. |
| Tough Front |  | Common | Skill | 1 | Gain 12 (15) Block. Your next Block gain from a card is halved. |
| Trample |  | Common | Skill | 1 | Apply 2 Weak. anniv5:Flurry: Enemy loses 3 (5) HP. |
| Vanguard |  | Common | Skill | 1 | Gain 8 (11) Block. If you play a Rare (or Uncommon) card with this in hand, play this. |
| Venom Sheath |  | Common | Skill | 0 | Enter anniv5:Venomous.(Draw 1 card.) |
| Whirligig |  | Common | Attack | 1 | Deal 9 (12) damage to a random enemy for each enemy in combat. |
| Winterwisp |  | Common | Attack | 1 | Deal 8 (11) damage. Channel 1 anniv5:Polar. If it filled an empty Orb slot, trigger its passive. |
| Wither |  | Common | Attack | 1 | Deal 5 damage. Apply 5 anniv5:Ruin (to ALL enemies). |
| A.C.I.D. Projector |  | Uncommon | Skill | 1 (0) | The enemy takes double damage from Attacks this turn. Exhaust. |
| Advancing Slash |  | Uncommon | Skill | 1 | Apply 2 (3) Weak. Draw 2 (3) cards. anniv5:Aerial: Add 1 Dance into your hand. |
| Amaze |  | Uncommon | Skill | 1 | ALL enemies lose 7 (9) HP for each stack of Weak they have. |
| Ambition |  | Uncommon | Skill | 1 | (Innate.)Put a random Power from your draw pile into your hand and copy it. Exhaust. |
| Ammo Box |  | Uncommon | Skill | 2 | Gain 9 (12) Block. Add 2 Ammo (*Ammo+) to your hand. |
| Ancient Texts |  | Uncommon | Skill | 1 | Draw 2 cards. Enter anniv5:Ancient. If you exited another Stance, draw 2 more cards. Exhaust. (not Exhaust.) |
| Approach |  | Uncommon | Skill | 2 | Draw 3 (4) cards and choose one. Reduce its cost by 1 this turn. |
| Arrive |  | Uncommon | Skill | X | Channel X (X+1) anniv5:Doppels. Exhaust. |
| Arsenal Gear |  | Uncommon | Power | 2 | At the start of the next 3 (4) turns, add a random Uncommon or Rare card into your hand. It costs 1 less this combat. |
| Arson |  | Uncommon | Attack | 2 | Deal 14 (18) damage. Unfreeze any anniv5:Frozen cards in your hand (reducing their cost to 0 until played). |
| Astral Fracture |  | Uncommon | Skill | 0 | Apply 5 (6) anniv5:Distortion to ALL enemies. anniv5:Amplify [E] : Exhaust a copy of this card. |
| Attraction |  | Uncommon | Skill | 1 | Draw 3 (4) cards and anniv5:Magnetize them. Gain a Fuzz. |
| Awaken |  | Uncommon | Power | 2 | When you would die, heal 15 (20) HP instead and remove this buff. After combat, heals for half as much. |
| Banana |  | Uncommon | Power | 1 | Heal 4 (5) HP. Gain 1 (2) Dexterity. Put a Trip on top of your draw pile. |
| Big Boots |  | Uncommon | Skill | 1 | If your draw or discard pile has 15+ cards, draw 2 (3) cards. Draw 1 card. anniv5:Pickup: Add a Stack to your deck. |
| Block-On |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Whenever you are attacked this turn, apply 1 Lock-On back. |
| Blue Tearstone |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Repeat for each unique debuff you have. |
| Bug Out |  | Uncommon | Power | 1 (0) | anniv5:Infest. Gain 1 Strength and Dexterity for each [bugIcon] . |
| Burning Fists |  | Uncommon | Attack | 1 | Deal 8 (12) damage. Gain 1 Strength. anniv5:Pickup: Lose 4 HP. |
| Burnt Offering |  | Uncommon | Attack | 1 | anniv5:Abandon: Colorless or Curse and Exhaust them. Deal 7 (9) damage and apply 4 (5) anniv5:Ignite per anniv5:Abandon. |
| Bzzzzzz |  | Uncommon | Skill | 1 | Apply 1 Weak and Vulnerable. Draw 2 (3) cards. |
| Call of the Grave |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, play a random anniv5:Buried card and stslib:Purge it. |
| Chakram |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Enter anniv5:Aggression. |
| Character Development |  | Uncommon | Power | 2 | Gain 3 Strength. Whenever you fully lose a debuff, gain 1 (2) Strength. |
| Chilling Curse |  | Uncommon | Skill | 0 | Apply 2 (3) anniv5:Frostbite and Weak. Exhaust. |
| Chrono-Boost |  | Uncommon | Power | 1 | Gain 1 (2) Strength. Gain 1 Strength for every 12th card you play. |
| Cleanup |  | Uncommon | Attack | 1 | Deal 6 (8) damage twice. Discard 2 cards. |
| Cloud |  | Uncommon | Skill | 2 | Take 50% less attack damage this turn. Exhaust a card in your (draw or) discard pile. |
| Cobra's Gift |  | Uncommon | Skill | 0 | Apply 2 Poison. Gain [E]. Exhaust. (not Exhaust.) |
| Cognition |  | Uncommon | Skill | 0 | Draw 2 (3) cards. anniv5:Amplify [E] : Scry 2 (3) before drawing. |
| Collapse |  | Uncommon | Skill | 0 | anniv5:Unstable. Draw 1 card. Gain 4 (7) temporary Strength. Gain 1 Vulnerable. |
| Compound Eyes |  | Uncommon | Skill | 0 | Innate. Draw 3 (4) cards. When you next play a card, end your turn. |
| Compulsion |  | Uncommon | Skill | 1 | anniv5:Abandon: 2+ cost. Reduce their cost to 1 this combat. Draw 1 (2) card(s) per anniv5:Abandon. |
| Conglaturation! |  | Uncommon | Attack | 1 | Deal 9 (12) damage. If you played a gold-glowing card this turn, gain [E] and draw 1 card. |
| Conjure Barrage |  | Uncommon | Skill | 0 | Add 3 Magic Missiles (*Missiles+) to your hand. Exhaust. |
| Consolidate |  | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Remove your first Orb. Gain 1 Focus. Draw 1 card. |
| Construct |  | Uncommon | Skill | 0 | anniv5:Unstable. Draw 1 card. Take 4 (6) less damage from attacks this turn. Gain 2 Weak. |
| Crusher |  | Uncommon | Attack | 5 | Retain. Deal 20 (25) damage. When a card is created, reduce Crusher's cost by 1 until played. |
| Crystal Moonlight |  | Uncommon | Skill | 1 | Channel 1 anniv5:Arcane. Gain 2 (4) Focus this turn. |
| Danse Macabre |  | Uncommon | Power | 1 | At the end of your turn, enemies with Weak or Vulnerable lose 6 (9) HP. |
| Daring Escape |  | Uncommon | Skill | 2 | Gain 7 (10) Block. Channel 2 anniv5:Glyphs. Exit your Stance. |
| Death Wish |  | Uncommon | Skill | 1 | If your HP is above 50%, lose 2 (3) HP. Gain 2 (3) Strength and Vigor. |
| Derby |  | Uncommon | Power | 1 | Shuffle 2 (3) Horses into your draw pile. At the end of your turn, if you played 6+ cards, gain 1 Strength. |
| Diehard |  | Uncommon | Power | 0 | Gain 2 (3) Artifact. Next turn, gain 1 Weak and Frail. |
| Diffusion |  | Uncommon | Power | 1 | At the start of your turn, gain 2 (3) anniv5:Entropy and draw 1 card. |
| Dodge Slash |  | Uncommon | Skill | 1 | Gain 7 (10) Block. If your current Block exceeds enemy's intended damage, gain [E]. |
| Dual Heal |  | Uncommon | Skill | 0 | Heal self and enemy for 4 (6) HP. Does not heal enemies that have anniv5:Ignite. Exhaust. |
| Eclipse Charm |  | Uncommon | Skill | | Unplayable. After you play an adjacent card 3 times in one turn (not in one turn), gain 1 Strength and Dexterity. |
| Eldritch Pact |  | Uncommon | Power | 1 | At the start of each turn, lose 2 (3) anniv5:Sanity. Whenever you lose anniv5:Sanity, gain 2 (3) Block. |
| Enervate |  | Uncommon | Skill | 1 | Enemy loses half of its Strength, then loses 2 (3) more. Exhaust. |
| Enough Talk |  | Uncommon | Skill | 2 | Costs 0 if an enemy spoke last turn. Remove your Weak and Frail. Gain 2 (3) Strength. |
| Entomology |  | Uncommon | Attack | 0 | anniv5:Infest. Deal 6 (10) damage. If this has any [bugIcon] , remove one to draw 1 card and gain [E] . |
| Essence Grasp |  | Uncommon | Attack | 1 | Deal 4 (7) damage. Draw 1 card for each of anniv5:Ignite, anniv5:Frostbite, and Poison the enemy has. |
| Et Tu? |  | Uncommon | Skill | 1 | Gain 3 Shivs (and 1 Rare Shiv). They have Retain. Exhaust. |
| Excavation |  | Uncommon | Skill | 2 | Gain 9 (12) Block. Fetch 2 cards from your discard pile and Retain them. |
| Exultation |  | Uncommon | Skill | 2 | Gain 20 Block. Permanently gains 3 (5) more Block whenever you pick up a Rare card. Exhaust. |
| Facetious Strike |  | Uncommon | Attack | 1 | Gain 14 (24) Block and give it to an enemy. Deal 26 (38) damage. |
| Fall |  | Uncommon | Attack | 2 | (Innate.)Deal anniv5:Front damage equal to the number of cards in your draw pile + 6. |
| Fall Over |  | Uncommon | Attack | 1 | Deal 6 (8) damage. Gain 1 Strength. Apply 2 (3) anniv5:Bind to ALL enemies. Exhaust. |
| False Grit |  | Uncommon | Skill | 1 | Exhaust 2 cards. Gain 5 (6) Block for each card Exhausted. anniv5:Amplify [E] : Exhaust 2 more cards. |
| Familial Curse |  | Uncommon | Skill | 2 | Gain 10 Block. Apply 1 (2) Weak to ALL enemies. Lose 4 anniv5:Sanity. |
| Favor |  | Uncommon | Skill | 2 | Choose 1 of 3 random Rare cards to gain an anniv5:Echo of. It costs 0 this turn. Exhaust. (not Exhaust.) |
| Feeding Winds |  | Uncommon | Skill | 0 | Exhaust a card to gain [E] and 1 anniv5:Windrush. stslib:Startup: anniv5:Modify 1 (2) random Attack: (Attacks:) "Gain 1 Strength" |
| Flesh Like Oak |  | Uncommon | Skill | 2 | Gain 13 (17) Block. Gain 2 Strength. Exhaust. |
| Flow of the Sword |  | Uncommon | Power | 2 | Ethereal. (not Ethereal.) Channel 1 anniv5:Fire Spirit. Draw 1 card the first time you play a Skill each turn. |
| Fluctuate |  | Uncommon | Skill | 1 (0) | Apply 1 Weak and Vulnerable to ALL enemies. If you have 3+ unique Orbs, apply 2 more. |
| For My Next Trick... |  | Uncommon | Power | 1 | Add a random Power card into your hand. Whenever you play a Power, gain 5 (7) Block. |
| Forcefield |  | Uncommon | Skill | X | Gain 8 Block X (X+1) times. If X is 3 or more, gain 1 Blur. |
| Foreshadow |  | Uncommon | Skill | 2 | Gain 12 (14) Block. Startup: Gain a Warcry (*Warcry+). |
| Forsaken Dreams |  | Uncommon | Power | 2 | Ethereal. (not Ethereal.) anniv5:Abandon: All. Gain 1 Dexterity, anniv5:Metallicize, and Thorns per card type discarded. |
| Freedom |  | Uncommon | Skill | 2 | anniv5:Unstable. Gain 14 (18) Block. |
| Frost Conversion |  | Uncommon | Skill | 1 | If you have 3+ unique Orbs, Channel 1 Frost (and trigger its passive). Channel 1 Frost. |
| Fuel |  | Uncommon | Skill | 0 | anniv5:Consume a card to gain [E] [E] ([E]). Energy is conserved for next turn. |
| Funerary Jewels |  | Uncommon | Skill | 1 | Gain 3 (6) Block. Draw 1 card. Gain [E]. Exhaust. |
| Gaze the Void |  | Uncommon | Attack | 2 | Deal 6 (9) damage to a random enemy 2 times, plus 1 for each Lunacy played this combat. |
| Geomorphology |  | Uncommon | Power | 2 (1) | Whenever you Exhaust a card or Channel an Orb, apply 1 anniv5:Petra to a random enemy. |
| Grandfather Paradox |  | Uncommon | Skill | 1 (0) | Channel 1 anniv5:Doppel with a card in your discard pile. Gain [E] equal to its cost. Exhaust. |
| Grant Swiftness |  | Uncommon | Skill | 1 | Draw 2 (3) cards. anniv5:Boost adjacent cards: "Draw 1 card" |
| Gravity Slam |  | Uncommon | Attack | 2 | Deal 21 (26) damage. Exhaust adjacent cards. |
| Growing Flames |  | Uncommon | Power | 1 | At the start of your turn, apply 2 (3) anniv5:Ignite to ALL enemies. |
| Guile |  | Uncommon | Skill | 0 | Draw 3 (4) cards. Discard 2 cards. This costs 1 more this combat. |
| Haymaker |  | Uncommon | Attack | 2 | Deal 10 (12) damage to ALL enemies. Deals 3 (4) additional damage for each card played this turn. |
| Heat Engine |  | Uncommon | Power | 1 | Whenever you play a card with a cost of 2 or greater, including anniv5:Amplify, gain 1 (2) Strength. |
| Hide in Shadow |  | Uncommon | Skill | 1 | Gain 8 (9) Block. If you are in a Stance, exit it and gain 8 (9) Block again. |
| Homestretch |  | Uncommon | Skill | 1 | Add a Horse into your hand. Whenever you draw a card this turn, ALL enemies lose 2 (3) HP. |
| Hornet Within |  | Uncommon | Attack | 1 | Deal 3 (5) damage for each Skill in your hand. Channel 1 anniv5:Arcane. |
| Ichor Goblet |  | Uncommon | Power | 0 | Gain [E] at the start of next 2 (3) turns. If you lose HP, gain it all immediately. |
| Ignition |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Channel 1 anniv5:Blaze. |
| Induce Current |  | Uncommon | Power | 1 | anniv5:Magnetized. When you anniv5:Magnetize a card, deal 4 (6) damage to a random enemy. |
| Infernal Blaze |  | Uncommon | Attack | 2 | anniv5:Consume a card to deal 10 (13) damage and apply 5 (7) anniv5:Ignite to ALL enemies. |
| Inferno |  | Uncommon | Attack | 1 | Deal 8 (10) damage and apply 4 (5) anniv5:Ignite to ALL enemies. Add 2 Burns to your hand. |
| Joust |  | Uncommon | Attack | 1 | Can only target Weak enemies. Deal 16 (19) damage. Apply 1 (2) Weak. |
| Kinsect Control |  | Uncommon | Power | 1 (0) | Choose an Extract. Gain that Extract at the start of each turn. |
| Knot |  | Uncommon | Skill | 2 | Apply 6 (8) anniv5:Bind to a random enemy. anniv5:Stitch. |
| Lash Out |  | Uncommon | Attack | X | anniv5:Abandon: Skill. Deal 6 (9) damage to ALL enemies X times. Draw 1 card next turn per anniv5:Abandon. |
| Lifehunt Scythe |  | Uncommon | Attack | 2 | Deal 18 (24) damage to ALL enemies. Gain 2 Frail. |
| Lightning Rod |  | Uncommon | Skill | 1 (0) | Lightning targets this enemy for 2 turns. Channel 1 Lightning. |
| Lucky Horseshoe |  | Uncommon | Attack | 1 | Deal 8 (11) damage to a random enemy. A random card in your draw pile costs 0 this turn. |
| Manaburst |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Put a (!M!) random 0-cost Attack(s) from your discard pile into your hand. |
| Mega Chill |  | Uncommon | Skill | 1 | (anniv5:Freeze your hand.)Channel 1 Frost for each Frozen card in hand. anniv5:Freeze your hand. (not anniv5:Freeze your hand.) |
| Mini-Sentry Gun |  | Uncommon | Attack | 0 | Deal 2 damage 2 (3) times. On anniv5:Resupply apply 1 Vulnerable to all enemies. |
| Minigun |  | Uncommon | Attack | 3 | Deal 6 (8) damage to a random enemy 4 times. When you anniv5:Resupply with this in hand, increase hits by 1. |
| Mining Strike |  | Uncommon | Attack | 2 | Deal 15 (20) damage. Gain 15 (20) Gold. Exhaust. |
| Mirror |  | Uncommon | Skill | 1 (0) | Put a copy of the top card of your draw pile into your hand. |
| Mood Swing |  | Uncommon | Skill | 1 | Draw 3 (4) cards. Discard 2 cards. If you are in anniv5:Angry, enter Calm. Otherwise, enter anniv5:Angry. |
| Muscle Memory |  | Uncommon | Skill | 1 | Choose a card in your draw pile. Add a copy of it to your hand. Exhaust (Exhaustive !stslib:ex!). |
| Nail |  | Uncommon | Attack | 0 | Deal 6 (8) damage. If this card is Exhausted, gain 6 (8) anniv5:Precision. |
| Now You See Me... |  | Uncommon | Skill | 1 | Gain 4 (5) Vigor. Next turn, add a Now You Don't (*Don't+) to your hand. |
| Off-guard |  | Uncommon | Skill | 1 | Whenever you draw this, gain 9 (11) Block and 1 Vulnerable. Lose 2 (3) Vulnerable. |
| Opening Strike |  | Uncommon | Attack | 2 | Deal 11 (15) damage. Reduce the cost of all Attacks in your hand by 1 this turn. |
| Overcome |  | Uncommon | Power | 1 | Whenever you play a card with an original cost higher than your [E] , gain 5 (7) Block. |
| Pack Gear |  | Uncommon | Power | 1 | Gain 1 anniv5:Metallicize plus 1 for every 10 (7) cards in your draw and discard piles combined. anniv5:Pickup: Add an Aggregate to your deck. |
| Page of the Dead |  | Uncommon | Skill | 0 | Lose 5 anniv5:Sanity. Add a random (Upgraded) Attack that costs 2 to your hand. |
| Perfect Clarity |  | Uncommon | Skill | 2 | Add 3 (4) Miracles into your hand. Exhaust. |
| Perfected Alignment |  | Uncommon | Attack | 2 | anniv5:Magnetized. Deal 14 damage. Increase by 2 (3) for ALL your anniv5:Magnetized cards. |
| Pincushion |  | Uncommon | Skill | 2 (1) | anniv5:Flurry: Deal 2 damage to ALL enemies. anniv5:Stitch. |
| Playing With Fire |  | Uncommon | Skill | 1 | Roll 3 (4) anniv5:D8. Gain 1 anniv5:Ignite for each 7 or 8 you roll. |
| Polishing |  | Uncommon | Power | 1 | Whenever you play an Attack, increase its damage by 4 (6) this combat. |
| Potential |  | Uncommon | Skill | 1 | Gain 10 (12) Temporary_HP. Draw 1 (2) card(s). Exhaust. |
| Prepare to Strike |  | Uncommon | Skill | 1 | Gain 5 (7) Block. Gain 3 (4) Vigor for each unique debuff on enemies. |
| Prime |  | Uncommon | Power | 2 | Gain 1 (!M!) Orb slot(s). Gain 1 Focus. Whenever you Channel an Orb, trigger its passive ability. |
| Prisoner's Chain |  | Uncommon | Power | 1 | Whenever a debuff is applied to you, gain 3 (5) Vigor. |
| Ray Of Frost |  | Uncommon | Attack | 0 | Deal 4 (7) damage. anniv5:Amplify [E] : Channel 1 Frost. |
| Reading |  | Uncommon | Power | 1 | At the start of your turn, anniv5:Stitch a Read (*Read+) to a random card in your hand. |
| Rebound Volley |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Deal 14 (18) damage to a random other enemy. |
| Recurring Theme |  | Uncommon | Attack | 0 | Deal 5 (7) damage. The next time you fully lose a debuff, add a Recurring Theme (*Theme+) to your hand. Exhaust. |
| Rein In |  | Uncommon | Skill | 1 | Draw 1 card. anniv5:Flurry: Gain 2 (3) Block. |
| Remedy |  | Uncommon | Power | 1 | The next 2 (3) times you receive a debuff, reduce the received amount by 2. |
| Repulsion Field |  | Uncommon | Power | 1 | anniv5:Magnetized. Whenever a anniv5:Magnetized card is discarded or Exhausted, gain 4 (6) Block. |
| Ruinous Portent |  | Uncommon | Skill | 0 | Gain 3 (5) anniv5:Entropy. anniv5:Flurry: Apply 1 anniv5:Ruin to a random enemy. |
| Runic Spear |  | Uncommon | Attack | 2 | Deal 17 (23) damage. Affected by Focus 8 (10) times and Lock-On. |
| Scarab Shield |  | Uncommon | Skill | 2 | anniv5:Infest. Gain 15 (20) Block. Draw 1 card. When this gains [bugIcon] , gain 1 Artifact. |
| Shaper's Blessing |  | Uncommon | Skill | 1 | Ethereal. Gain 7 Block (and !M! Plated Armor). Enter anniv5:Ancient. |
| Shedding |  | Uncommon | Power | 1 | At the start of your turn, anniv5:Muddle the (!M!) highest cost card(s) in your hand. |
| Sheer Effort |  | Uncommon | Skill | 1 (0) | Exhaust any number of cards. Play a card in your draw pile that costs less than the number of cards Exhausted. |
| Shell Forge |  | Uncommon | Power | 1 | At the start of your turn, gain 3 (4) Vigor and increase this number by 1. |
| Shelling |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Gain Vigor next turn equal to half of unblocked damage dealt. |
| Shield Projector |  | Uncommon | Power | 0 | Gain 2 (4) Dexterity. At the end of this turn, lose 1 (3) Dexterity. |
| Shrapnel |  | Uncommon | Power | 1 | (Gain !anniv5:m2! Vigor.)Your attacks apply 1 Vulnerable and 2 anniv5:Ignite per 10 unblocked damage. |
| Sign in Blood |  | Uncommon | Skill | 1 | Take 3 damage. Draw 3 cards. Gain 2 (4) temporary Strength. |
| Smoke And Mirrors |  | Uncommon | Skill | 1 | Gain 7 (8) Block. When a card is Exhausted while this is in your hand, increase this Block by 3 (4) this combat. Exhaust. |
| Smoldering Shell |  | Uncommon | Attack | 2 | Deal 11 (13) damage. Apply 2 Vulnerable. Apply 1 (2) Weak to ALL other enemies. |
| Sneckpot |  | Uncommon | Attack | X | Draw and anniv5:Muddle X (X+1) cards. Deal damage equal to 4 times the total cost of your hand. |
| Spontaneous Ritual |  | Uncommon | Attack | 1 | Exhaust (Add 3 Dazed to) your hand (then Exhaust it). Deal damage equal to the number of cards Exhausted this combat. |
| Spotlight |  | Uncommon | Skill | 1 | Add a anniv5:Mundane (non-Rare) card from your draw pile to your hand. It becomes Rare. |
| Spreading Spores |  | Uncommon | Power | 1 | Ethereal. (not Ethereal.) Gain 3 Thorns. Gain 3 stslib:Temporary_HP. Shuffle a copy of this into your draw pile. |
| Stance Dance |  | Uncommon | Attack | 1 | Deal 10 damage. Enter a random Stance. Exhaust. (not Exhaust.) |
| Start Over |  | Uncommon | Skill | 0 | Shuffle ALL cards into your draw pile. Draw 3 (4) cards and trigger ALL Startup effects. Exhaust. |
| Stratagem |  | Uncommon | Skill | 2 | Enemy loses 9 (12) Strength this turn. Next turn, gain 1 anniv5:Hired_Support. |
| Subspace |  | Uncommon | Skill | 0 | ALL enemies lose HP equal to 3 (5) times their anniv5:Distortion. Exhaust. |
| Suffer |  | Uncommon | Skill | 1 | Apply 2 (3) anniv5:Ignite, anniv5:Frostbite, Poison, and anniv5:Jinx. Exhaust. |
| Tactical Reroll |  | Uncommon | Skill | 0 | Pay 10 Gold to put 2 (3) cards from your discard pile into your hand. Exhaust. |
| Tempest of Strikes |  | Uncommon | Attack | 2 | Deal 2 (3) damage and apply 2 (3) anniv5:Bind once for every 2 Attacks in your deck. Exhaust. |
| Think Twice |  | Uncommon | Skill | 2 | Gain 12 (15) Block, affected by Vigor, then lose all Vigor. Gain 4 (5) Vigor. |
| Thread |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Draw a Skill. Shuffle this card into your draw pile. |
| Tides |  | Uncommon | Attack | 2 | Deal 5 (7) damage 3 times. Deal 1 additional damage for each Channeled Orb. |
| Tormented Mind |  | Uncommon | Skill | 1 | Draw 1 (2) card(s). Add 1 Burden and 1 Dazed into your hand. Exhaust up to 2 cards in your draw or discard piles. |
| Touched by Flame |  | Uncommon | Skill | 1 | Apply 8 (9) anniv5:Ignite. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. anniv5:Pickup: Lose 7 Max HP. |
| Toxicology |  | Uncommon | Skill | 1 | Draw 2 cards. Enter anniv5:Venomous. If you are in anniv5:Venomous, exit it and gain [E] ([E]) instead. |
| Trade Winds |  | Uncommon | Skill | 0 | anniv5:Discover an (Upgraded) Attack. If you choose a Common, heal 4 HP. If it's Rare, lose 4 gold. Exhaust. |
| Tunnel Vision |  | Uncommon | Power | 1 | (Apply !M!) Lock-On (to ALL enemies. Lock-On) further increases damage by 25% per additional Lock-On. |
| Turtle |  | Uncommon | Skill | 1 | Gain 7 (10) Block. Your next Attack deals anniv5:Feral damage. |
| Twitch |  | Uncommon | Skill | 1 | anniv5:Muddle (up to) 2 (3) cards. stslib:Persist 2. |
| Unbind |  | Uncommon | Attack | 1 | Discard all non-Attack cards in your hand. Deal 4 (6) damage for each card discarded. |
| Unleashed Smite |  | Uncommon | Attack | 1 | Deal damage equal to 2 times the number of cards in your hand.(stslib:Persist !stslib:persist!.) |
| Void Engine |  | Uncommon | Power | 1 | Gain 1 Focus. Gain 1 Orb Slot. Shuffle (Add) a Void into (to) your draw (discard) pile. |
| Vortex |  | Uncommon | Attack | 1 | Deal 8 (11) damage. If you haven't played this card this turn, Channel 1 anniv5:Doppel with this card. |
| War Song |  | Uncommon | Skill | 1 | Apply 2 (3) Vulnerable. Gain 3 (4) Vigor. |
| Well-Written Script |  | Uncommon | Power | 1 | At the end of your turn, Retain up to 1 card. anniv5:First: Draw 1 (2) card(s). |
| Whip 'n Snapper |  | Uncommon | Attack | 2 | Deal 10 (14) damage. Apply 1 Weak or Vulnerable randomly 3 (4) times. |
| White Steel Charm |  | Uncommon | Skill | | Unplayable. Whenever you play an adjacent card, a random enemy takes 4 (6) damage. |
| Witch Twist |  | Uncommon | Skill | 1 | Whenever you play a Skill this turn, gain 4 (5) Block. Exhaust. (not Exhaust.) |
| Withering Exhaust |  | Uncommon | Skill | 1 | Enemy loses 7 (10) Strength this turn. If you are holding 6 or more cards, apply 2 (3) Weak. |
| Withstand |  | Uncommon | Skill | 2 | Gain 4 (5) Block for each card in your hand that costs 1 or less. |
| Work Hammer |  | Uncommon | Attack | 1 | Deal 11 (14) anniv5:Front damage. Give enemy 2 Plated Armor. |
| YOU ARE MINE! |  | Uncommon | Skill | 1 | Apply 2 Vulnerable and 2 Weak, and remove the target's Block. Exhaust. (not Exhaust.) |
| Achievement Hunter |  | Rare | Power | 1 | Whenever you play a gold-glowing card, gain 1 Strength. After 5 (3) triggers, gain 2 Dexterity. |
| Alchemy Time |  | Rare | Power | 1 | Pay 25 Gold to gain a Potion. When you use a Potion, draw 2 (3) cards. anniv5:Pickup: gain a Potion Slot and 75 Gold. |
| All is Fire |  | Rare | Skill | 1 | Convert all anniv5:Frostbite and Poison to anniv5:Ignite. Increase (Double) the enemy's anniv5:Ignite by 50% (not by 50%). Exhaustive 2. |
| Ancient Obelisk |  | Rare | Power | 1 | Whenever you change Stances, Channel 1 (2) random Orb(s). Enter anniv5:Runic. |
| Another Moment |  | Rare | Power | 1 | Ethereal. (not Ethereal.) The first time you play a Skill each turn, Exhaust it and gain 1 Dexterity. |
| Apex |  | Rare | Skill | 1 (0) | anniv5:Ascend. You can only play Uncommon and Rare cards for the rest of the turn. Exhaust. |
| Arcing Energy |  | Rare | Power | 1 (0) | The first time a card is anniv5:Amplified each turn, gain [E] . |
| Armor of Malice |  | Rare | Skill | 2 | Gain Block equal to 3 (4) times the number of unique debuffs on ALL enemies. |
| Aura |  | Rare | Power | 2 (1) | Prevent the next time you would lose HP. |
| BEES!!! |  | Rare | Attack | 2 | anniv5:Infest. Deal 1 damage 6 (8) times. Deals 1 additional damage for each [bugIcon] . |
| Ballistic Strike |  | Rare | Attack | 3 | Deal 10 damage to a random enemy 2 (3) times. Deals double damage to enemies that intend to attack. |
| Battle Focus |  | Rare | Power | 0 | At the start of your turn, discard up to 2 (3) cards and draw that many. |
| Big Earner |  | Rare | Attack | 1 | Deal 10 (13) damage. Exhaust a card in hand to gain [E] and add an Ammo to your hand. stslib:Persist 2 |
| Bolas |  | Rare | Skill | 0 | Apply anniv5:Slow. Give enemy 3 (1) Block. Draw 1 (2) card(s). Exhaust. |
| Bonk! Atomic Punch |  | Rare | Power | 3 | When you anniv5:Resupply, gain 2 (3) anniv5:Flanking. |
| Brutal Strikes |  | Rare | Attack | 2 | Deal 10 damage twice. Deals 2 (3) additional damage for each unique debuff on the enemy. |
| Bruteforce |  | Rare | Skill | 1 | Evoke your rightmost Lightning 2 times, hitting ALL enemies. Exhaust. (not Exhaust.) |
| Bulwark |  | Rare | Skill | 3 (2) | Innate. Gain Temporary_HP equal to your draw pile size. Exhaust. |
| Burn Bright |  | Rare | Skill | 1 (0) | anniv5:Consume a card to play a Power you've already played this combat. Exhaust. |
| Chaos Generator |  | Rare | Power | 2 | At the start of your turn, Channel 1 (2) random Orb(s). |
| Chronobooster |  | Rare | Skill | | Unplayable. Whenever you play an adjacent card, play it twice, Exhaust it and Exhaust (discard) this. |
| Cloranthy Ring |  | Rare | Skill | 1 (0) | Gain [E] for each unique debuff you have. Draw 3 cards. Exhaust. |
| Cold and Calculated |  | Rare | Attack | 1 | Deal 7 (9) damage. Apply 4 (6) anniv5:Frostbite. If in a Stance, Retain 2 cards this turn. |
| Controlled Burn |  | Rare | Power | 1 | (Innate.)The first time each turn you anniv5:Consume a card, gain [E] and draw 1 card. |
| Copy and Paste |  | Rare | Power | 1 | Whenever you play the same card twice in a turn, shuffle a copy of it that costs 0 into your discard (draw) pile. |
| Cozy Camper |  | Rare | Skill | 0 | Gain [E]. Your next card must be an Attack. stslib:Persist 3 (4) |
| Cycle of Renewal |  | Rare | Power | 1 (0) | At the start of your turn, anniv5:Abandon: Starter or Common or Status. Draw 1 card per anniv5:Abandon. |
| Daggerstorm |  | Rare | Power | 3 (2) | When you create a non-Shiv card, create and play a Shiv on a random target. |
| Dark Bargain |  | Rare | Skill | 0 | Draw 2 (3) cards. Exhaust. anniv5:Pickup: Gain a random potion, Upgrade a random card, gain a random card, and gain an Injury. |
| Dark of Night |  | Rare | Skill | 0 | Your next (two) card(s) that Exhausts (Exhaust) this turn is (are) played twice. |
| Denouement |  | Rare | Skill | 0 | Apply 2 (4) Vulnerable. This turn, your Vulnerable also increases the damage of your attacks. |
| Descending Slash |  | Rare | Attack | 1 | Deal 8 (12) damage. anniv5:Aerial: Gain [E] [E] . |
| Dig In |  | Rare | Power | 1 | Gain 7 (10) Block and 3 (4) anniv5:Blur. After the start of your turn, if you have Block, gain [E] . |
| Discover Secrets |  | Rare | Power | 2 | Gain 2 (3) Orb slots. Fill your Orb slots with anniv5:Glyphs. |
| Dominate |  | Rare | Skill | 3 | anniv5:Stun an enemy (ALL enemies). Exhaust. |
| Downwind Blow |  | Rare | Attack | 3 | Deal 18 (23) damage. Gain 7 (9) anniv5:Precision. Take 50% less attack damage this turn. |
| Dust Tornado |  | Rare | Skill | 1 (0) | Exhaust a card in hand to play 2 random cards from your discard pile. Exhaust. |
| Embrace Hollowing |  | Rare | Skill | 1 | Gain 2 Strength for each unique debuff you have (+ 2). |
| Emergency Contact |  | Rare | Skill | 0 | Channel 1 (2) anniv5:Doppel(s) with a (1 (2)) card(s) in your draw pile. Exhaust. |
| End of Days |  | Rare | Power | 1 | Channel 1 (3) Dark. At end of turn, Channel 1 Dark for each [E] unspent. |
| Enrage Shot |  | Rare | Skill | 2 (1) | Stun the enemy and apply 2 Strength. Exhaust. |
| Entanglement |  | Rare | Power | 1 (0) | Whenever you receive a debuff, apply 4 anniv5:Ruin to a random enemy. |
| Escalating Breeze |  | Rare | Skill | 2 (1) | Gain [E] next turn for each Attack in hand. Retain Attacks this turn. |
| Eternal Toil |  | Rare | Skill | 1 | anniv5:Abandon: Unupgraded and Upgrade them. Put 1 (2) card(s) and all Powers from your discard pile into your hand. |
| Extended Stall |  | Rare | Power | 1 | (Innate.)At the end of your turn, anniv5:Freeze the highest-cost card in your hand and reduce its cost by 1. |
| Eye of Ra |  | Rare | Skill | 1 | Enter anniv5:Runic. Gain 2 (3) Focus. Lose 1 Focus the next 2 (3) times you play an Attack. |
| FF Blade |  | Rare | Attack | 1 | Deal 10 (14) anniv5:Feral and anniv5:Front damage. |
| Faraday Field |  | Rare | Attack | 2 | Deal 17 (22) damage to ALL enemies. anniv5:Magnetize your hand. |
| Field Research |  | Rare | Power | 3 (2) | Whenever you apply a debuff to an enemy, gain 1 Strength. |
| Final Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) At the end of your turn, play the highest cost card in your hand. |
| Flamethrower |  | Rare | Skill | 1 | Apply 6 (8) anniv5:Ignite. ALL enemies lose HP equal to their anniv5:Ignite. |
| Flash |  | Rare | Skill | 1 | Draw 4 (6) cards. Excess draw is converted into [E] . Exhaust. |
| For The History Books |  | Rare | Skill | X | Next turn, gain 3 (5) Temporary Strength and Temporary Dexterity X times, and 1 anniv5:Hired_Support. Exhaust. |
| Frozen Magma |  | Rare | Skill | 2 | Channel 1 anniv5:Polar. Channel 1 Frost. Channel 1 anniv5:Blaze. Exhaust. (not Exhaust.) |
| Frozen Snack |  | Rare | Skill | 0 | Add a Snack (*Snack+) to your hand and anniv5:Freeze it. Exhaust. |
| Further Beyond |  | Rare | Attack | 1 | Can only be played if you have no [E]. Deal 40 (50) damage. |
| Gale-Force |  | Rare | Power | 2 (1) | Whenever you play an Attack with a cost of 1 or greater, gain 2 anniv5:Windrush and draw 1 card. |
| Ghosting Maelstrom |  | Rare | Power | 3 (2) | Whenever you play a card while you are holding 6 or more cards, deal 5 damage to ALL enemies. |
| Giddyap |  | Rare | Power | 2 (1) | At the start of your turn, add a Horse into your hand. |
| Grab and Go |  | Rare | Skill | | Unplayable. Innate. (not Innate.)NL anniv5:Pickup/Removed: Gain/lose a Question Card. Remove this from your deck after the act boss. |
| Grand Opening |  | Rare | Skill | 0 | Can only be played if there are no cards in your discard pile. Gain 15 (18) Block. Startup: Gain 5 (6) Block. |
| HYPER BEAM |  | Rare | Attack | 2 | Deal 28 damage to ALL enemies. At the start of your next turn, lose [E] [E] (not [E]). |
| Hailstorm |  | Rare | Attack | 3 | Deal 3 damage to a random enemy 4 (5) times. Channel 4 (5) Frost. |
| Hall of Mirrors |  | Rare | Power | 2 | (Innate.)Now and at the start of every 2 turns afterwards, add an After Image to your hand. |
| Invincible |  | Rare | Power | 1 (0) | Gain 5 anniv5:Invincible. If you already had Invincible, it lasts another turn instead. |
| Killer Instinct |  | Rare | Power | 1 | Gain 2 Strength and 1 Dexterity. Startup: Shuffle a copy (!M! copies) of this card into your draw pile. |
| Knighthood |  | Rare | Skill | 3 | Lose 5 (2) HP. Choose a card in hand to Upgrade permanently. Exhaust. |
| Last Gasp |  | Rare | Skill | 1 | Ethereal. (not Ethereal.) Choose a anniv5:Buried card, play it, and stslib:Purge it. |
| Lights |  | Rare | Skill | 1 | Next turn, gain [E] [E] ([E]). anniv5:First: Shuffle a Camera into your draw pile. Exhaust. |
| Lights Out |  | Rare | Skill | 1 | Replace (Evoke) your Lightning with (and Channel) Dark (for each Lightning Evoked). Exhaust. |
| Lord of the Flies |  | Rare | Power | 1 (0) | Draw 1 additional card each turn. When your cards anniv5:Infest, put an additional [bugIcon] on them. |
| MAX POWER |  | Rare | Power | 4 (3) | Raise your Strength to 11. |
| Magic Cylinder |  | Rare | Power | 2 (1) | The next time you would take unblocked attack damage, prevent it and deal it to the attacker instead. |
| Magnetic Domain |  | Rare | Skill | 1 | anniv5:Magnetize and discard a card. Play a anniv5:Magnetized card in your discard pile. Exhaust. (not Exhaust.) |
| Make Room |  | Rare | Skill | 1 | Draw 3 (4) cards. If you would draw while your hand is full, play the leftmost card first. |
| Masterstroke |  | Rare | Attack | 1 | Gain 4 Block. Deal 4 damage. Strength and Dexterity affect this card 3 (4) times. |
| Meal Prep |  | Rare | Skill | 1 | (Retain.)Gain 3 Ablation for each [E] this card costs. Then trigger it that many times. Exhaust. |
| Mirror's Curse |  | Rare | Attack | 2 | Deal 7 (9) damage. anniv5:Modify adjacent cards: "Play a copy of this Mirror's Curse." Exhaust. |
| Moon River |  | Rare | Power | 2 | (Retain.)Gain 1 (2) Orb Slot(s). At the start of your turn, add a Dodge Offset into your hand. |
| Mounting |  | Rare | Power | 2 | After attacking 5 (4) times while anniv5:Aerial, ALL enemies lose 50% of their current HP. |
| Off to the Races |  | Rare | Power | 2 | (Retain.)Gain 2 Dexterity. anniv5:Flurry: Gain 1 Strength. |
| Ouroboros |  | Rare | Power | 1 | (Innate.)The first time you fully block any source of damage each turn, gain 1 Strength. |
| Patchwork |  | Rare | Skill | 1 (0) | Gain 4 Block. anniv5:Stitch a copy of this to a random card in your draw pile. |
| Path to Victory |  | Rare | Skill | 1 | Put any number of cards from your hand on top of your draw pile and gain 3 (4) anniv5:Precision for each. |
| Phoenix Heart |  | Rare | Skill | 1 | Exhaust all Hot Ash in your hand. Add a random (Upgraded) card into your hand for each Exhausted card. |
| Plot Armor |  | Rare | Skill | 1 | Gain 4 (6) Block. anniv5:First: Gain 2 (3) additional Block for each Innate and Startup card played this combat. |
| Power Struggle |  | Rare | Power | 1 (0) | Whenever you play a Rare card, gain [E]. It becomes Common. |
| Prevail |  | Rare | Power | 0 | Whenever you deal at least 9 damage in a single hit, the enemy loses 2 (3) Strength this turn. |
| R'lyeh Fhtagn |  | Rare | Skill | 2 | End your turn. Next turn, gain 10 (15) Temporary_HP, gain [E] [E] , and enter anniv5:Nightmare. Exhaust. |
| R. Detonation |  | Rare | Skill | 2 | Heal 10 HP. Enemy loses twice (three times) the amount of HP gained. Exhaust. |
| Raging Inferno |  | Rare | Attack | 3 | Deal 35 damage. Apply 6 anniv5:Ignite. Exhaust. (not Exhaust.) |
| Ragnarok 'n Roll |  | Rare | Attack | 3 | Deal 5 (6) damage to a random enemy 5 (6) times. Exit your Stance. |
| Reiji |  | Rare | Skill | 0 | Innate. Apply 3 Lock-On to ALL enemies. (For each target that already had Lock-On, gain !M! Focus.)Exhaust. |
| Rethread |  | Rare | Attack | 1 | Deal 6 damage. Put a card from your discard pile into your hand. stslib:Persist 2 (3). |
| Revolution |  | Rare | Attack | 2 | Deal 12 (15) damage to ALL enemies. Whenever you play a anniv5:Mundane card, they lose 2 (3) HP . Exhaust. |
| Rising Spiral Slash |  | Rare | Attack | 0 | Can only be played with 3 different Extracts. Deal 5 damage to ALL enemies 5 times. Draw 5 cards. Randomly lose 2 (1) Extracts. |
| Royal Supply Lines |  | Rare | Power | 2 | (Innate.)At the start of your turn, draw 2 cards. At the end of your turn, Retain up to 2 cards. |
| Serenity |  | Rare | Skill | 2 | Gain 10 (13) Block. Enter anniv5:Serene. |
| Sinister Concoction |  | Rare | Skill | 1 | (Retain.)Apply 1 anniv5:Tainted. Exhaust. |
| Slash Draw |  | Rare | Attack | 1 | Deal 1 damage. Draw 1 card. If it was an Attack, play this card again with twice (thrice) as much damage. |
| Smough's Hammer |  | Rare | Attack | 3 | Deal 40 (45) damage. Gain 1 Weak and Frail. Gain 2 (1) Vulnerable. |
| Snazzy Swagger |  | Rare | Skill | 0 | Draw 1 (2) card(s). anniv5:Muddle all cards in your hand. Discard 1 (2) card(s). |
| Snecko Eyes |  | Rare | Power | 1 | (Innate.)Become Confused. At the start of your turn, draw 2 cards. |
| Space Slip |  | Rare | Skill | 1 | Channel 1 anniv5:Arcane. Add 3 (4) Dodge Offsets into your hand. |
| Star Spawn |  | Rare | Attack | 3 | Deal 10 (13) damage twice. Heal 6 (9) HP. Channel 1 Plasma. Exhaust. |
| Sticky Situation |  | Rare | Skill | 1 | Whenever you draw this card, add Slime your hand. Exhaust. Startup: Heal 7 (10) HP. |
| Storm Generator |  | Rare | Power | 2 (1) | At the end of your turn, Channel 1 Lightning for each enemy that has a debuff. |
| Subtle Knife |  | Rare | Attack | 1 | Deal 6 (7) damage. Apply 6 (7) anniv5:Distortion. anniv5:Amplify [E] : Exhaust, then add a copy of this to your discard pile. |
| Superconductance |  | Rare | Skill | 3 (2) | anniv5:Magnetized. When you anniv5:Magnetize a card this turn, reduce its cost by 1 this turn until played. |
| Swagger |  | Rare | Power | 2 | (Innate.)If you end your turn in a Stance, gain 1 Strength and Dexterity. |
| Tectonic Quake |  | Rare | Attack | 3 | Deal 27 (30) damage and apply 1 anniv5:Petra and Weak to ALL enemies. Exhaust. (not Exhaust.) |
| Teleport Bot |  | Rare | Power | 1 | (Innate.)At the start of your turn, put the bottom card of your discard pile into your hand. |
| The Donut |  | Rare | Attack | 2 | Deal 9 (10) damage to ALL enemies. If you're having fun, play a random (Upgraded) Power! |
| The FLYING CAR |  | Rare | Attack | 3 | Deal 27 damage. Deals 5 (7) additional damage for each time you fully lost a debuff this combat. |
| The MANSION |  | Rare | Skill | 2 | Gain 32 (40) Block. Set your Frail and Vulnerable to 1. |
| The Showstopper! |  | Rare | Skill | X | Gain 8 Block X (X+1) times. If you have 100 or more Block, ALL enemies lose 50 HP. Exhaust. |
| The Spin |  | Rare | Attack | 1 | Deal 4 (5) damage. Deals 4 (5) additional damage for each card played this turn. |
| Tombstone |  | Rare | Attack | 3 | Gain 10 (13) Block. Deal 30 (39) damage. Exhaust. |
| Transmogrifier |  | Rare | Skill | | Unplayable. (Ethereal.) stslib:Startup: Permanently Transform the anniv5:lowest_rarity card in your deck. anniv5:Pickup: Gain a Strike. |
| Turbulence |  | Rare | Power | 1 | Whenever you Channel an Orb, trigger its passive ability (twice). |
| Void Shocker |  | Rare | Power | 1 | Whenever an enemy deals only blocked damage, deal 9 (12) damage back. |
| Wall of Fire |  | Rare | Attack | 5 | Deal 8 damage to ALL enemies 3 times. Fill your hand with Flame Pillars (*Pillars+). |
| Waning |  | Rare | Skill | 3 | anniv5:Unstable. Apply 22 (28) anniv5:Ruin. |
| Wicked Weave |  | Rare | Attack | 1 | Deal 4 (6) damage. Channel 1 anniv5:Fire Spirit. If you have 3 or more Orbs, apply 2 (3) anniv5:Ignite. |
| Worm Hole |  | Rare | Power | 3 | Gain 3 (4) Strength and Dexterity. Strength and Dexterity affect anniv5:Doppels. |