Name | Image | Rarity | Type | Cost | Description |
---|
Action! |  | Special | Attack | 0 | Discard your hand, then deal 5 damage for each card discarded. anniv5:First: Deals double (triple) damage. Exhaust. |
Camera |  | Special | Skill | X | Gain 5 (8) Block X times. Next turn, draw X additional cards. anniv5:First: Shuffle an Action! into your draw pile. Exhaust. |
Channel |  | Special | Skill | 0 | Retain. Reduce the cost of a random card in hand by 1 (2) this turn. Exhaust. |
DC |  | Special | Skill | 1 | Retain. Channel 1 Lightning. Trigger its Evoke (and passive) effect(s). Exhaust. |
Dirty Trick |  | Special | Skill | 0 | Ethereal. (not Ethereal.) Enter anniv5:Cunning. Exhaust. |
Flame Pillar |  | Special | Skill | 0 | Apply 3 (5) anniv5:Ignite. Exhaust. |
Fuzz |  | Special | Status | 0 | Can only be played if anniv5:Magnetized. Exhaust. |
Horse |  | Special | Skill | 0 | Draw 2 (3) cards. Exhaust. |
Hot Ash |  | Special | Attack | 1 | Deal 9 (12) damage. Lose 3 HP. |
Jam |  | Special | Status | 0 | Take 3 damage. Draw 1 card. Exhaust. |
Lunacy |  | Special | Skill | 0 | Reduce the cost of a random card in your hand to 0 this turn. Lose 1 HP and (not 1 HP and)1 anniv5:Sanity. Exhaust. |
Magic Missile |  | Special | Attack | 1 | Retain. Deal 5 (6) damage. Increase the damage dealt by Magic Missiles by 5 (6) this turn. |
Now You Don't |  | Special | Skill | 1 | Ethereal. Gain 16 (20) Block. Exhaust. |
Read |  | Special | Skill | 0 | Next turn, draw 1 (2) card(s). |
SLIME CRUSH! |  | Special | Attack | 2 | Ethereal. Deal 20 (25) damage (to ALL enemies). Exhaust. |
Snack |  | Special | Power | 3 (2) | Gain 2 Strength, 2 Dexterity, and 2 Focus. |
Snowball Dash |  | Special | Attack | 0 | Ethereal. Deal 4 (6) damage. Exhaust. |
Sting |  | Special | Attack | 0 | Deal 2 (4) damage. Next turn, draw an additional card. Exhaust. |
AC |  | Common | Skill | 2 | Gain 12 (16) Block. Add a DC (*DC+) to your hand. |
Air Current |  | Common | Attack | 0 | Deal 5 (8) damage. If the target has anniv5:Petra, apply 1 Vulnerable. |
Ancient Spear |  | Common | Attack | 2 | Deal 22 (30) damage. Exhaust. |
Backstitch |  | Common | Skill | 1 | Gain 4 (5) Block. anniv5:Stitch. |
Beyond the Stars |  | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. Lose 1 anniv5:Sanity for each enemy hit. |
Binding Chains |  | Common | Skill | 1 | Gain 5 (6) Block. Enemy loses 3 (5) Strength this turn. Exhaust. |
Bloodlust |  | Common | Attack | 1 | Deal 12 (16) damage. Apply 1 Vulnerable to EVERYONE. |
Break a Leg |  | Common | Attack | 1 | Innate. Deal 4 damage. Apply 1 Vulnerable. Startup: Gain [E] ([E]). |
Buggy Bash |  | Common | Attack | 2 | anniv5:Infest. Deal 16 (18) damage. Deals 4 (5) additional damage for each [bugIcon] . |
Bulk Up |  | Common | Skill | 1 | Gain 5 (7) Block. Gain 3 (4) stslib:Temporary_HP. anniv5:Pickup: Gain 1 Max HP. |
Burninate |  | Common | Attack | 1 | anniv5:Consume a card to deal 15 (20) damage. |
Burning Strike |  | Common | Attack | 1 | Deal 9 (10) damage. Draw 1 (2) card(s). |
Chained |  | Common | Skill | 1 | Gain 9 (12) Block. Give ALL enemies 3 (2) Block. |
Chittering Punt |  | Common | Attack | 1 | Deal 9 (12) damage. Channel 1 anniv5:Crescent_Moon. |
Coil Burst |  | Common | Attack | 0 | anniv5:Magnetized. Deal 9 (12) damage. Gain 2 Fuzz. |
Conflagration |  | Common | Skill | 1 | anniv5:Consume a card to apply 8 (10) anniv5:Ignite. |
Corset |  | Common | Skill | 1 | Gain 10 (13) Block. Add a Jam to your hand. |
Cross |  | Common | Attack | 1 | Deal 4 (6) damage 1 time. anniv5:First: Your Crosses deal damage 1 more time this combat. |
Cross Stitch |  | Common | Skill | 1 | Apply 2 (3) Weak. anniv5:Flurry: Apply 1 anniv5:Bind. |
Cull |  | Common | Skill | 0 | Take 2 damage. Gain 7 (10) Block. |
Curtain |  | Common | Skill | 1 | Scry 3 (4). Gain 3 Block for each card discarded. |
Dagger Rush |  | Common | Attack | 1 | Deal 4 (5) damage 2 times. Hits an additional time if you are in a Stance. |
Dazzle |  | Common | Attack | 1 | Deal 4 (6) damage. Apply 2 (3) Weak. |
Deck Check |  | Common | Attack | 2 (1) | Deal damage equal to the larger of your draw or discard pile sizes. anniv5:Pickup: Gain the other reward cards with a Tourmaline. |
Defense Planning |  | Common | Skill | 1 | Gain 7 (10) Block. If you don't have anniv5:Blur, gain 1 anniv5:Blur. |
Defensive Mode |  | Common | Skill | 2 | Gain 20 Block. Gain 2 (1) Weak. |
Deft Barrier |  | Common | Skill | 1 | Gain 8 (11) Block. Draw 1 more card next turn. |
Disappear |  | Common | Skill | 0 | Retain. Gain 6 (9) Block. Exhaust. |
Disorder |  | Common | Skill | 1 | Gain 9 (12) Block. Gain 3 (4) anniv5:Entropy. |
Doomtouch |  | Common | Attack | 1 | Deal 7 (9) damage. Apply 2 (3) anniv5:Jinx. |
Dual Blade |  | Common | Attack | 1 | Deal 7 (10) damage. Evoke your next Orb twice. |
Eldritch Blast |  | Common | Attack | 0 | Deal 5 (8) damage. Whenever you play a Power, return this from your discard pile to your hand. |
Electric Whip |  | Common | Attack | 1 | Deal 5 (7) damage to ALL enemies. Channel 1 Lightning. |
Electron Flow |  | Common | Skill | 0 | anniv5:Magnetized. Discard any number of cards. Gain 5 (8) Polarity for each card discarded. Gain a Fuzz. |
Escape Clause |  | Common | Skill | 1 | Gain 7 (10) Block. If any enemy has Weak or Vulnerable, play the top card of your draw pile. |
Eternal Flame |  | Common | Attack | 1 | Deal 8 (10) damage. If this card is Exhausted, add a copy of it to your hand with 8 (10) more damage. |
Execute |  | Common | Attack | 2 | Deal 7 (9) damage twice. If you are in a Stance, deal 7 (9) damage a third time. |
Extra Limbs |  | Common | Attack | 1 | Deal 6 (8) damage 2 times. When Exhausted, increase the number of hits by 1 this combat. Exhaust. |
Ferroshield |  | Common | Skill | 0 | Gain 4 (6) Block. anniv5:Magnetize 2 (3) random cards in your draw pile. |
Fire of Life |  | Common | Skill | 1 | Gain 7 (10) stslib:Temporary_HP. |
Flailing Tendril |  | Common | Attack | 1 | Deal 10 (13) damage to a random enemy. Lose 3 anniv5:Sanity. If this costs 0, it hits twice. |
Flaming Grasp |  | Common | Attack | 1 | Deal 6 damage. Next turn, add a (!M!) Flame Pillar(s) to your hand. |
Flash Freeze |  | Common | Attack | 0 | Deal 4 (7) damage. anniv5:Freeze a card in your hand. |
Flow |  | Common | Skill | 1 | Gain 8 (10) Block. If the last card played this turn was an Attack, draw 2 (3) cards. |
Freezing Venom |  | Common | Attack | 2 | Deal 4 (6) damage to ALL enemies. Apply 3 (4) anniv5:Frostbite and Poison to ALL enemies. |
Fume |  | Common | Skill | 1 | (Retain.)Enter anniv5:Angry. Gain 2 Vigor. |
Geothermal Heating |  | Common | Skill | 1 | Gain 5 Block. Gain 3 (4) additional Block for each distinct debuff on the target. |
Ghostflame Strike |  | Common | Attack | 1 | Deal 7 (10) damage. Channel 1 anniv5:Ghostflame. |
Giga Drill |  | Common | Attack | 2 | Deal 12 (16) damage. The top card of your draw pile costs 0 until played. |
Glock-On |  | Common | Skill | 0 | Apply 1 (2) Lock-On. For 1 (2) turn(s), your attacks are affected by Focus and Lock-On. |
Golden Pick |  | Common | Attack | 1 | Deal 10 (14) damage. anniv5:Pickup: Gain 25 Gold plus 5 Gold for each card in your deck. |
Grandstand |  | Common | Skill | 2 | Gain 12 Block. Next turn, gain [E] ([E]). |
Grey Bargain |  | Common | Skill | 0 | Return a anniv5:Buried card to your draw pile by Exhausting a card in your hand. Give it stslib:Purge.(Draw 1 card.) |
Grievous Ignite |  | Common | Skill | 1 | Apply 1 anniv5:Ignite for each card in your hand. Exhaust. (not Exhaust.) |
Guile |  | Common | Skill | 1 | Draw 2 (3) cards. Discard 2 cards. Add a Dirty Trick to your hand. |
Heel Tornado |  | Common | Skill | 1 | Gain 8 (10) Block. anniv5:Manifest anniv5:Crescent_Moon. |
Iron Flesh |  | Common | Skill | 1 | Gain 15 (20) Block. Draw 1 less card next turn. |
Lariat |  | Common | Attack | 2 | Deal 5 (7) damage to ALL enemies twice. The next Skill you play costs 0. |
Lithosphere |  | Common | Skill | 1 | Gain 7 (10) Block. Apply 1 anniv5:Petra. |
Lock |  | Common | Skill | 1 | Retain a card in your hand and gain 3 (4) Block at the end of each turn until you play it. |
Lock'n'Load |  | Common | Skill | 2 | Apply 2 (3) Lock-On. Channel 2 (3) Lightning. |
Locusts |  | Common | Skill | 1 | anniv5:Infest. Gain 8 (10) Block. When this gains [bugIcon] , ALL enemies lose 4 (6) HP. |
Logistics |  | Common | Skill | 1 | Lose 1 Weak, Frail and Vulnerable. Gain 1 anniv5:Shell. Draw 2 (3) cards. |
Magic Dart |  | Common | Attack | 0 | (Retain.)Deal damage equal to the number of cards in your hand. |
Mana Shield |  | Common | Skill | 2 | Gain 10 Block. Add a (!M!) Channel(s) to your hand. |
Mantis Strike |  | Common | Attack | 1 | Deal 4 (6) damage to a random enemy. Repeat whenever you fully block a source of damage this turn. |
Mercury Fist |  | Common | Attack | 2 | Deal 12 (18) damage. Apply 3 Vulnerable. Exhaust. |
Minniegun |  | Common | Attack | 1 | Deal 2 damage 4 (5) times. Shuffle a Jam into your draw pile. |
Missile Strike |  | Common | Attack | 1 | Deal 8 (10) damage. Deal 4 (5) damage to ALL enemies. |
Morion Blade |  | Common | Attack | 1 | Deal 7 (9) damage. Repeat for each unique debuff you have. |
Mud Fissure |  | Common | Attack | 1 | Deal 7 (10) damage. Deals double damage if the target has debuffs. |
Mystery Box |  | Common | Skill | 1 | Apply 2 (3) Vulnerable. Add a random Attack into your hand. If in a ? room, it costs 0 this turn. |
Mystic Cycle |  | Common | Skill | 0 | Discard up to 2 (3) cards and draw that many. |
Nameless Mist |  | Common | Skill | 1 | Gain 5 (8) Block. anniv5:Flurry: Gain 1 Temporary_HP. |
Needle |  | Common | Attack | 1 | Deal 8 (9) damage. Scry 2 (3). Gain 3 anniv5:Precision for each Skill discarded. |
Needlework |  | Common | Attack | 1 | Deal 9 (12) damage. stslib:Persist 2. |
Old Costume |  | Common | Skill | 0 | (Retain.)Gain 10 Block and give it to ANY character, apply 1 Vulnerable to that character. |
Pent-up Anger |  | Common | Attack | 1 | Whenever you draw this, gain 1 Frail. Deal 11 (13) damage and Lose 2 (3) Frail. |
Plunge |  | Common | Skill | 1 | Gain 5 (8) Block. Channel 1 Frost. |
Polar Blessing |  | Common | Skill | 2 | Gain 14 (17) Block. Retain adjacent cards this turn. |
Prepare Crush |  | Common | Skill | 1 | Gain 6 (9) Block. On your next turn, gain [E] and add SLIME CRUSH! to your hand. |
Preserved Thorns |  | Common | Skill | 1 | Gain 6 Block. Add a (!M!) Sting(s) to your hand. |
Rapier |  | Common | Attack | 0 | Deal 5 (8) anniv5:Front damage. Goes through Block. |
Refract Energy |  | Common | Attack | 1 | Deal 10 (13) damage to ALL enemies. anniv5:Amplify [E] : Apply anniv5:Distortion equal to half of unblocked damage. |
Relax |  | Common | Skill | 1 | (Retain.)Enter Calm. Gain 2 Block. |
Rope Trick |  | Common | Skill | 1 | Apply 5 anniv5:Distortion. Gain 6 (9) Block. |
Self Wound |  | Common | Skill | 0 | Take 3 damage. Gain 4 (6) Temporary_HP. |
Shakedown |  | Common | Attack | 1 | Deal 9 (12) damage. Draw 1 card each, if you hold an uncommon or rare card. |
Shed Weight |  | Common | Skill | 0 | Gain 5 (8) Block. Discard a card. If that card was Unplayable, draw 1 card. |
Sliiiiither |  | Common | Skill | 0 | Gain 3 Block. Next turn, draw 0 (1) to 3 additional cards. |
Snowball Strike |  | Common | Attack | 1 | Deal 8 damage. At the start of your next turn, add 1 (2) Snowball Dash (*Dashes) to your hand. |
Spartan Shield |  | Common | Skill | 1 | Gain 7 (9) Block. Gain 2 (3) Temporary Strength. |
Spell Stone |  | Common | Attack | 1 | Deal 9 (12) damage. anniv5:Boost adjacent cards: "Gain 3 Block" |
Sphere |  | Common | Skill | 1 | Gain 5 (8) Block. Channel 1 anniv5:randomized Orb. |
Starring |  | Common | Skill | 1 | Gain 8 (11) Block. Gain 1 random Startup card and trigger it. Exhaust. |
Starting Gun |  | Common | Attack | 1 | Deal 6 (9) damage to ALL enemies. Shuffle 2 Horses into your draw pile. |
Storm Strike |  | Common | Attack | 1 | Deal 7 (8) anniv5:Feral damage. Apply 1 (2) Vulnerable. |
Suppress |  | Common | Attack | 2 | Deal 11 (14) damage. Apply 1 (2) Weak. Target loses 3 Strength this turn. |
Surprise Attack |  | Common | Attack | 0 | Deal 4 (5) damage. Apply 1 (2) Weak. If it's turn 1, draw 1 card. |
Swarm Strike |  | Common | Attack | 1 | anniv5:Infest. Deal 10 (13) damage. Draw 1 card for each [bugIcon] . |
Swipe |  | Common | Attack | 1 | Deal 6 (8) damage for each point of Energy missing. |
Tail Flail |  | Common | Attack | 2 | Deal 6 (12) to 16 (18) damage to ALL enemies. anniv5:Muddle the 2 highest cost cards in your hand. |
Take the Lead |  | Common | Attack | 0 | Deal 5 (7) damage. If you've played 5 or more cards this turn, deal 5 (7) damage again. |
Tetsuzanko |  | Common | Attack | 1 | Deal 8 (10) damage. Activate the passive effect of your next Orb (twice). |
Topple |  | Common | Attack | 1 | Deal 4 (7) damage. Deals 1 more damage for each anniv5:Mundane card played this combat. |
Tough Front |  | Common | Skill | 1 | Gain 12 (15) Block. Your next Block gain from a card is halved. |
Trample |  | Common | Skill | 1 | Apply 2 Weak. anniv5:Flurry: Enemy loses 3 (5) HP. |
Vanguard |  | Common | Skill | 1 | Gain 8 (11) Block. If you play a rare (or uncommon) card with this in hand, play this. |
Venomous Sheath |  | Common | Skill | 0 | Enter anniv5:Venomous. At the start of your next turn, exit anniv5:Venomous.(Draw 1 card.) |
Whirligig |  | Common | Attack | 1 | Deal 9 (12) damage to a random enemy for each enemy in combat. |
Winterwisp |  | Common | Attack | 1 | Deal 8 (11) damage. Channel 1 anniv5:Polar. If it filled an empty Orb slot, trigger its passive. |
Wither |  | Common | Attack | 1 | Deal 5 damage. Apply 5 anniv5:Ruin (to ALL enemies). |
A.C.I.D. Projector |  | Uncommon | Skill | 1 (0) | The enemy takes double damage from Attacks this turn. Exhaust. |
Amaze |  | Uncommon | Skill | 1 | ALL enemies lose 7 (9) HP for each stack of Weak they have. |
Ambition |  | Uncommon | Skill | 1 | (Innate.)Put a random Power from your draw pile into your hand and copy it. Exhaust. |
Approach |  | Uncommon | Skill | 2 | Draw 3 (4) cards and choose one. Reduce its cost by 1 this turn. |
Arsenal Gear |  | Uncommon | Power | 2 | At the start of the next 3 (4) turns, add a random Uncommon or Rare to your hand. It costs 1 less this combat. |
Arson |  | Uncommon | Attack | 2 | Deal 14 (18) damage. Unfreeze any anniv5:Frozen cards in your hand (reducing their cost to 0 until played). |
Astral Fracture |  | Uncommon | Skill | 0 | Apply 5 (6) anniv5:Distortion to ALL enemies. anniv5:Amplify [E] : Exhaust a copy of this card. |
Attraction |  | Uncommon | Skill | 1 | Draw 3 (4) cards and anniv5:Magnetize them. Gain a Fuzz. |
Awaken |  | Uncommon | Power | 2 | When you would die, heal 15 (20) HP instead and remove this buff. After combat, heals for half as much. |
Banana |  | Uncommon | Power | 1 | Heal 4 (5) HP. Gain 1 (2) Dexterity. Put a Trip on top of your draw pile. |
Big Boots |  | Uncommon | Skill | 1 | If your draw or discard pile has 15+ cards, draw 2 (3) cards. Draw 1 card. anniv5:Pickup: Add a Stack to your deck. |
Block-On |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Whenever you are attacked this turn, apply 1 Lock-On back. |
Blue Tearstone |  | Uncommon | Skill | 1 | Gain 8 (11) Block. Repeat for each unique debuff you have. |
Bug Out |  | Uncommon | Power | 1 (0) | anniv5:Infest. Gain 1 Strength and Dexterity for each [bugIcon] . |
Burning Fists |  | Uncommon | Attack | 1 | Deal 8 (12) damage. Gain 1 Strength. anniv5:Pickup: Lose 4 HP. |
Bzzzzzz |  | Uncommon | Skill | 1 | Apply 1 Weak and Vulnerable. Draw 2 (3) cards. |
Call of the Grave |  | Uncommon | Power | 1 | (Innate.)At the start of your turn, play a random anniv5:Buried card and stslib:Purge it. |
Character Development |  | Uncommon | Power | 2 | Gain 3 Strength. Whenever you fully lose a debuff, gain 1 (2) Strength. |
Cheap Shot |  | Uncommon | Attack | 1 | (Innate.)Deal 4 damage. Apply 4 Vulnerable. Exhaust. |
Chilling Curse |  | Uncommon | Skill | 0 | Apply 2 (3) anniv5:Frostbite and Weak. Exhaust. |
Chrono-Boost |  | Uncommon | Power | 1 | Gain 1 (2) Strength. Gain 1 Strength for every 12th card you play. |
Cleanup |  | Uncommon | Attack | 1 | Deal 6 (8) damage twice. Discard 2 cards. |
Cloud |  | Uncommon | Skill | 2 | Take 50% less attack damage this turn. Exhaust a card in your (draw or) discard pile. |
Cobra's Gift |  | Uncommon | Skill | 0 | Apply 2 Poison. Gain [E]. Exhaust. (not Exhaust.) |
Cognition |  | Uncommon | Skill | 0 | Draw 2 (3) cards. anniv5:Amplify [E] : Scry 2 (3) before drawing. |
Collapse |  | Uncommon | Skill | 0 | anniv5:Unstable. Draw 1 card. Gain 4 (7) temporary Strength. Gain 1 Vulnerable. |
Compound Eyes |  | Uncommon | Skill | 0 | Innate. Draw 3 (4) cards. When you next play a card, end your turn. |
Conglaturation! |  | Uncommon | Attack | 1 | Deal 9 (12) damage. If you played a gold-glowing card this turn, gain [E] and draw 1 card. |
Conjure Barrage |  | Uncommon | Skill | 0 | Add 3 Magic Missiles (*Missiles+) to your hand. Exhaust. |
Consolidate |  | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Remove your first Orb. Gain 1 Focus. Draw 1 card. |
Construct |  | Uncommon | Skill | 0 | anniv5:Unstable. Draw 1 card. Take 4 (6) less damage from attacks this turn. Gain 2 Weak. |
Crusher |  | Uncommon | Attack | 5 | Retain. Deal 20 (25) damage. When a card is created, reduce Crusher's cost by 1 until played. |
Crystal Moonlight |  | Uncommon | Skill | 1 | anniv5:Manifest 1 (2) random Orb(s). Exhaust. |
Danse Macabre |  | Uncommon | Power | 1 | At the end of your turn, enemies with Weak or Vulnerable lose 6 (9) HP. |
Death Wish |  | Uncommon | Skill | 1 | If your HP is above 50%, lose 2 (3) HP. Gain 2 (3) Strength and Vigor. |
Derby |  | Uncommon | Power | 1 | Shuffle 2 (3) Horses into your draw pile. At the end of your turn, if you played 6+ cards, gain 1 Strength. |
Diehard |  | Uncommon | Power | 0 | Gain 2 (3) Artifact. Next turn, gain 1 Weak and Frail. |
Diffusion |  | Uncommon | Power | 1 | At the start of your turn, gain 2 (3) anniv5:Entropy and draw 1 card. |
Dual Heal |  | Uncommon | Skill | 0 | Heal self and enemy for 4 (6) HP. Does not heal enemies that have anniv5:Ignite. Exhaust. |
Eclipse Charm |  | Uncommon | Skill | | Unplayable. After you play an adjacent card 3 times in one turn (not in one turn), gain 1 Strength and Dexterity. |
Eldritch Pact |  | Uncommon | Power | 1 | At the start of each turn, lose 2 (3) anniv5:Sanity. Whenever you lose anniv5:Sanity, gain 2 (3) Block. |
Enervate |  | Uncommon | Skill | 1 | Enemy loses half of its Strength, then loses 2 (3) more. Exhaust. |
Enough Talk |  | Uncommon | Skill | 2 | Costs 0 if an enemy spoke last turn. Remove your Weak and Frail. Gain 2 (3) Strength. |
Entomology |  | Uncommon | Attack | 0 | anniv5:Infest. Deal 6 (10) damage. If this has any [bugIcon] , remove one to draw 1 card and gain [E] . |
Essence Grasp |  | Uncommon | Attack | 1 | Deal 4 (7) damage. Draw 1 card for each of anniv5:Ignite, anniv5:Frostbite, and Poison the enemy has. |
Et Tu? |  | Uncommon | Skill | 1 | Gain 3 Shivs (and 1 rare Shiv). They have Retain. Exhaust. |
Evasive Tactics |  | Uncommon | Power | 1 | At the end of your turn if you are in a Stance, gain 10 (13) Block. Exit your Stance at the start of the turn. |
Excavation |  | Uncommon | Skill | 2 | Gain 9 (12) Block. Fetch 2 cards from your discard pile and Retain them. |
Exultation |  | Uncommon | Skill | 2 | Gain 20 Block. Permanently gains 3 (5) more Block whenever you pick up a rare card. Exhaust. |
Facetious Strike |  | Uncommon | Attack | 1 | Gain 14 (24) Block and give it to an enemy. Deal 26 (38) damage. |
Fall |  | Uncommon | Attack | 2 | (Innate.)Deal anniv5:Front damage equal to the number of cards in your draw pile + 6. |
False Grit |  | Uncommon | Skill | 1 | Exhaust 2 cards. Gain 5 (6) Block for each card Exhausted. anniv5:Amplify [E] : Exhaust 2 more cards. |
Familial Curse |  | Uncommon | Skill | 2 | Gain 10 Block. Apply 1 (2) Weak to ALL enemies. Lose 4 anniv5:Sanity. |
Favor |  | Uncommon | Skill | 2 | Choose 1 of 3 random rare cards to gain an anniv5:Echo of. It costs 0 this turn. Exhaust. (not Exhaust.) |
Flesh Like Oak |  | Uncommon | Skill | 2 | Gain 13 (17) Block. Gain 2 Strength. Exhaust. |
Fluctuate |  | Uncommon | Skill | 1 (0) | Apply 1 Weak and Vulnerable to ALL enemies. If you have 3+ unique Orbs, apply 2 more. |
For My Next Trick... |  | Uncommon | Power | 1 | Add a random Power card into your hand. Whenever you play a Power, gain 5 (7) Block. |
Foreshadow |  | Uncommon | Skill | 2 | Gain 12 (14) Block. Startup: Gain a Warcry (*Warcry+). |
Freedom |  | Uncommon | Skill | 2 | anniv5:Unstable. Gain 14 (18) Block. |
Frost Conversion |  | Uncommon | Skill | 1 | If you have 3+ unique Orbs, Channel 1 Frost (and trigger its passive). Channel 1 Frost. |
Fuel |  | Uncommon | Skill | 0 | anniv5:Consume a card to gain [E] [E] ([E]). Energy is conserved for next turn. |
Full Moon Halo |  | Uncommon | Skill | 2 | anniv5:Inscribed. Gain 12 (16) Block. anniv5:Manifest anniv5:Full_Moon. |
Funerary Jewels |  | Uncommon | Skill | 1 | Gain 3 (6) Block. Draw 1 card. Gain [E]. Exhaust. |
Gaze the Void |  | Uncommon | Attack | 2 | Deal 6 (9) damage to a random enemy 2 times, plus 1 for each Lunacy played this combat. |
Geomorphology |  | Uncommon | Power | 2 (1) | Whenever you Exhaust a card or Channel an Orb, apply 1 anniv5:Petra to a random enemy. |
Grant Swiftness |  | Uncommon | Skill | 1 | Draw 2 (3) cards. anniv5:Boost adjacent cards: "Draw 1 card" |
Gravity Slam |  | Uncommon | Attack | 2 | Deal 21 (26) damage. Exhaust adjacent cards. |
Growing Flames |  | Uncommon | Power | 1 | At the start of your turn, apply 2 (3) anniv5:Ignite to ALL enemies. |
Haymaker |  | Uncommon | Attack | 2 | Deal 10 (12) damage to ALL enemies. Deals 3 (4) additional damage for each card played this turn. |
Heat Engine |  | Uncommon | Power | 1 | Whenever you play a card with a cost of 2 or greater, including anniv5:Amplify, gain 1 (2) Strength. |
Homestretch |  | Uncommon | Skill | 1 | Add a Horse into your hand. Whenever you draw a card this turn, ALL enemies lose 2 (3) HP. |
Hornet Within |  | Uncommon | Skill | 0 | anniv5:Infest. Gain 3 (5) Block. When this anniv5:Infests, Evoke your next 2 (3) orbs and lose an Orb slot. |
Ichor Goblet |  | Uncommon | Power | 0 | Gain [E] at the start of next 2 (3) turns. If you lose HP, gain it all immediately. |
Ignition |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Channel 1 anniv5:Blaze. |
Induce Current |  | Uncommon | Power | 1 | anniv5:Magnetized. When you anniv5:Magnetize a card, deal 4 (6) damage to a random enemy. |
Infernal Blaze |  | Uncommon | Attack | 2 | anniv5:Consume a card to deal 10 (13) damage and apply 5 (7) anniv5:Ignite to ALL enemies. |
Inferno |  | Uncommon | Attack | 1 | Deal 8 (10) damage and apply 4 (5) anniv5:Ignite to ALL enemies. Add 2 Burns to your hand. |
Joust |  | Uncommon | Attack | 1 | Can only target Weak enemies. Deal 16 (19) damage. Apply 1 (2) Weak. |
Knot |  | Uncommon | Skill | 2 | Apply 6 (8) anniv5:Bind to a random enemy. anniv5:Stitch. |
Lifehunt Scythe |  | Uncommon | Attack | 2 | Deal 18 (24) damage to ALL enemies. Gain 2 Frail. |
Lightning Rod |  | Uncommon | Skill | 1 (0) | Lightning targets this enemy for 2 turns. Channel 1 Lightning. |
Lucky Horseshoe |  | Uncommon | Attack | 1 | Deal 8 (11) damage to a random enemy. A random card in your draw pile costs 0 this turn. |
Manaburst |  | Uncommon | Attack | 1 | Deal 9 (12) damage. Put a (!M!) random 0-cost Attack(s) from your discard pile into your hand. |
Mega Chill |  | Uncommon | Skill | 1 | (anniv5:Freeze your hand.)Channel 1 Frost for each Frozen card in hand. anniv5:Freeze your hand. (not anniv5:Freeze your hand.) |
Mirror |  | Uncommon | Skill | 1 (0) | Put a copy of the top card of your draw pile into your hand. |
Mood Swing |  | Uncommon | Skill | 1 | Draw 3 (4) cards. Discard 2 cards. If you are in anniv5:Angry, enter Calm. Otherwise, enter anniv5:Angry. |
Moonlight Barrage |  | Uncommon | Attack | 2 | anniv5:Inscribed. Deal 7 (9) damage to a random enemy for each channeled Orb. |
Muscle Memory |  | Uncommon | Skill | 1 | Choose a card in your draw pile. Add a copy of it to your hand. Exhaust (Exhaustive !stslib:ex!). |
Nail |  | Uncommon | Attack | 0 | Deal 6 (8) damage. If this card is Exhausted, gain 6 (8) anniv5:Precision. |
Now You See Me... |  | Uncommon | Skill | 1 | Gain 4 (5) Vigor. Next turn, add a Now You Don't to your hand. |
Off-guard |  | Uncommon | Skill | 1 | Whenever you draw this, gain 9 (11) Block and 1 Vulnerable. Lose 2 (3) Vulnerable. |
Opening Strike |  | Uncommon | Attack | 2 | Deal 11 (15) damage. Reduce the cost of all Attacks in your hand by 1 this turn. |
Overcome |  | Uncommon | Power | 1 | Whenever you play a card with an original cost higher than your [E] , gain 5 (7) Block. |
Pack Gear |  | Uncommon | Power | 1 | Gain 1 anniv5:Metallicize plus 1 for every 10 (7) cards in your draw and discard piles combined. anniv5:Pickup: Add an Aggregate to your deck. |
Page of the Dead |  | Uncommon | Skill | 0 | Lose 5 anniv5:Sanity. Add a random (Upgraded) Attack that costs 2 to your hand. |
Patience |  | Uncommon | Skill | 0 | Retain. Enter anniv5:Cunning. When Retained, gain 2 (4) Block. |
Perfect Clarity |  | Uncommon | Skill | 2 | Add 3 (4) Miracles into your hand. Exhaust. |
Perfected Alignment |  | Uncommon | Attack | 2 | anniv5:Magnetized. Deal 14 damage. Increase by 2 (3) for ALL your anniv5:Magnetized cards. |
Pincushion |  | Uncommon | Skill | 2 (1) | anniv5:Flurry: Deal 2 damage to ALL enemies. anniv5:Stitch. |
Playing With Fire |  | Uncommon | Skill | 1 | Roll 3 (4) anniv5:D8. Gain 1 anniv5:Ignite for each 7 or 8 you roll. |
Polishing |  | Uncommon | Power | 1 | Whenever you play an Attack, increase its damage by 4 (6) this combat. |
Potential |  | Uncommon | Skill | 1 | Gain 10 (12) Temporary_HP. Draw 1 (2) card(s). Exhaust. |
Prime |  | Uncommon | Power | 2 | Gain 1 (!M!) Orb slot(s). Gain 1 Focus. Whenever you Channel an Orb, trigger its passive ability. |
Prisoner's Chain |  | Uncommon | Power | 1 | Whenever a debuff is applied to you, gain 3 (5) Vigor. |
Ray Of Frost |  | Uncommon | Attack | 0 | Deal 4 (7) damage. anniv5:Amplify [E] : Channel 1 Frost. |
Reading |  | Uncommon | Power | 1 | At the start of your turn, anniv5:Stitch a Read (*Read+) to a random card in your hand. |
Rebound Volley |  | Uncommon | Attack | 1 | Deal 7 (9) damage. Deal 14 (18) damage to a random other enemy. |
Recurring Theme |  | Uncommon | Attack | 0 | Deal 5 (7) damage. The next time you fully lose a debuff, add a Recurring Theme (*Theme+) to your hand. Exhaust. |
Rein In |  | Uncommon | Skill | 1 | Draw 1 card. anniv5:Flurry: Gain 2 (3) Block. |
Remedy |  | Uncommon | Power | 1 | The next 2 (3) times you receive a debuff, reduce the received amount by 2. |
Repulsion Field |  | Uncommon | Power | 1 | anniv5:Magnetized. Whenever a anniv5:Magnetized card is discarded or Exhausted, gain 4 (6) Block. |
Ruinous Portent |  | Uncommon | Skill | 0 | Gain 3 (5) anniv5:Entropy. anniv5:Flurry: Apply 1 anniv5:Ruin to a random enemy. |
Scarab Shield |  | Uncommon | Skill | 2 | anniv5:Infest. Gain 15 (20) Block. Draw 1 card. When this gains [bugIcon] , gain 1 Artifact. |
Shaper's Blessing |  | Uncommon | Skill | 1 | Ethereal. Gain 7 Block (and !M! Plated Armor). Enter anniv5:Ancient. |
Shedding |  | Uncommon | Power | 1 | At the start of your turn, anniv5:Muddle the (!M!) highest cost card(s) in your hand. |
Sheer Effort |  | Uncommon | Skill | 1 (0) | Exhaust any number of cards. Play a card in your draw pile that costs less than the number of cards Exhausted. |
Shell Forge |  | Uncommon | Power | 1 | anniv5:Shells provide an additional 2 (4) damage. At the start of your turn, gain 1 anniv5:Shell. |
Shelling |  | Uncommon | Attack | 1 | Deal 7 (10) damage, and 3 (4) damage to a random other enemy. Gain 1 anniv5:Shell. |
Shrapnel |  | Uncommon | Power | 1 | (Innate.)Your attacks apply 1 Vulnerable and 2 anniv5:Ignite per 10 unblocked damage. |
Sign in Blood |  | Uncommon | Skill | 1 | Take 3 damage. Draw 3 cards. Gain 2 (4) temporary Strength. |
Smoke And Mirrors |  | Uncommon | Skill | 1 | Gain 7 (8) Block. When a card is Exhausted while this is in your hand, increase this Block by 3 (4) this combat. Exhaust. |
Smoke Pellets |  | Uncommon | Skill | 1 | Gain 6 (9) Block. Apply 1 Weak to ALL enemies. |
Smoldering Shell |  | Uncommon | Attack | 2 | Deal 11 (13) damage. Apply 2 Vulnerable. Apply 1 (2) Weak to ALL other enemies. |
Sneckpot |  | Uncommon | Attack | X | Draw and anniv5:Muddle X (X+1) cards. Deal damage equal to 4 times the total cost of your hand. |
Spontaneous Ritual |  | Uncommon | Attack | 1 | Exhaust (Add 3 Dazed to) your hand (then Exhaust it). Deal damage equal to the number of cards Exhausted this combat. |
Spotlight |  | Uncommon | Skill | 1 | Add a anniv5:Mundane (non-rare) card from your draw pile to your hand. It becomes rare. |
Spreading Spores |  | Uncommon | Power | 1 | Ethereal. (not Ethereal.) Gain 3 Thorns. Gain 3 stslib:Temporary_HP. Shuffle a copy of this into your draw pile. |
Stance Dance |  | Uncommon | Attack | 1 | Deal 10 damage. Enter a random Stance. Exhaust. (not Exhaust.) |
Start Over |  | Uncommon | Skill | 0 | Shuffle ALL cards into your draw pile. Draw 3 (4) cards and trigger ALL Startup effects. Exhaust. |
Subspace |  | Uncommon | Skill | 0 | ALL enemies lose HP equal to 3 (5) times their anniv5:Distortion. Exhaust. |
Suffer |  | Uncommon | Skill | 1 | Apply 2 (3) anniv5:Ignite, anniv5:Frostbite, Poison, and anniv5:Jinx. Exhaust. |
Think Twice |  | Uncommon | Skill | 2 | Gain 6 (10) Block. Gain 5 Block for each enemy that intends to attack. |
Thread |  | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. Draw a Skill. Shuffle this card into your draw pile. |
Touched by Flame |  | Uncommon | Skill | 1 | Apply 8 (9) anniv5:Ignite. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. anniv5:Pickup: Lose 7 Max HP. |
Toxicology |  | Uncommon | Skill | 1 | Enter anniv5:Venomous and draw 2 (3) cards. If you are in anniv5:Venomous, exit it and gain [E] ([E]) instead. |
Tunnel Vision |  | Uncommon | Power | 1 | (Apply !M!) Lock-On (to ALL enemies. Lock-On) further increases damage by 25% per additional Lock-On. |
Turtle |  | Uncommon | Skill | 1 | Gain 7 (10) Block. Your next Attack deals anniv5:Feral damage. |
Twitch |  | Uncommon | Skill | 1 | anniv5:Muddle (up to) 2 (3) cards. stslib:Persist 2. |
Unbind |  | Uncommon | Attack | 1 | Discard all non-Attack cards in your hand. Deal 4 (6) damage for each card discarded. |
Unleashed Smite |  | Uncommon | Attack | 1 | Deal damage equal to 2 times the number of cards in your hand.(stslib:Persist !stslib:persist!.) |
Void Engine |  | Uncommon | Power | 1 | Gain 1 Focus. Gain 1 Orb Slot. Shuffle (Add) a Void into (to) your draw (discard) pile. |
War Song |  | Uncommon | Skill | 1 | Apply 2 (3) Vulnerable. Gain 3 (4) Vigor. |
Well-Written Script |  | Uncommon | Power | 1 | At the end of your turn, Retain up to 1 card. anniv5:First: Draw 1 (2) card(s). |
Whip 'n Snapper |  | Uncommon | Attack | 2 | Deal 10 (14) damage. Apply 1 Weak or Vulnerable randomly 3 (4) times. |
White Steel Charm |  | Uncommon | Skill | | Unplayable. Whenever you play an adjacent card, a random enemy takes 4 (6) damage. |
Withering Exhaust |  | Uncommon | Skill | 1 | Enemy loses 7 (10) Strength this turn. If you are holding 6 or more cards, apply 2 (3) Weak. |
Withstand |  | Uncommon | Skill | 2 | Gain 4 (5) Block for each card in your hand that costs 1 or less. |
Work Hammer |  | Uncommon | Attack | 1 | Deal 11 (14) anniv5:Front damage. Give enemy 2 Plated Armor. |
YOU ARE MINE! |  | Uncommon | Skill | 1 | Apply 2 Vulnerable and 2 Weak, and remove the target's Block. Exhaust. (not Exhaust.) |
Achievement Hunter |  | Rare | Power | 1 | Whenever you play a gold-glowing card, gain 1 Strength. After 5 (3) triggers, gain 2 Dexterity. |
All is Fire |  | Rare | Skill | 1 | Convert all anniv5:Frostbite and Poison to anniv5:Ignite. Increase (Double) the enemy's anniv5:Ignite by 50% (not by 50%). Exhaustive 2. |
Another Moment |  | Rare | Power | 1 | Ethereal. (not Ethereal.) The first time you play a Skill each turn, Exhaust it and gain 1 Dexterity. |
Apex |  | Rare | Skill | 1 (0) | anniv5:Ascend. You can only play uncommon and rare cards for the rest of the turn. Exhaust. |
Arcing Energy |  | Rare | Power | 1 (0) | The first time a card is anniv5:Amplified each turn, gain [E] . |
Armor of Malice |  | Rare | Skill | 2 | Gain Block equal to 3 (4) times the number of unique debuffs on ALL enemies. |
Aura |  | Rare | Power | 2 (1) | Prevent the next time you would lose HP. |
BEES!!! |  | Rare | Attack | 2 | anniv5:Infest. Deal 1 damage 6 (8) times. Deals 1 additional damage for each [bugIcon] . |
Ballistic Strike |  | Rare | Attack | 3 | Deal 10 damage to a random enemy 2 (3) times. Double damage on enemies who intend to attack. |
Battle Focus |  | Rare | Power | 0 | At the start of your turn, discard up to 2 (3) cards and draw that many. |
Bolas |  | Rare | Skill | 0 | Apply Slow. Give enemy 3 (1) Block. Draw 1 (2) card(s). Exhaust. |
Brutal Strikes |  | Rare | Attack | 2 | Deal 8 damage twice. Vigor and anniv5:Dice affect this card 2 (3) times. |
Bruteforce |  | Rare | Skill | 1 | Evoke your rightmost Lightning 2 times, hitting ALL enemies. Exhaust. (not Exhaust.) |
Bulwark |  | Rare | Skill | 3 (2) | Innate. Gain Temporary_HP equal to your draw pile size. Exhaust. |
Burn Bright |  | Rare | Skill | 1 (0) | anniv5:Consume a card to play a Power you've already played this combat. Exhaust. |
Chaos Generator |  | Rare | Power | 2 | At the start of your turn, Channel 1 (2) random Orb(s). |
Chronobooster |  | Rare | Skill | | Unplayable. Whenever you play an adjacent card, play it twice, Exhaust it and Exhaust (discard) this. |
Cloranthy Ring |  | Rare | Skill | 1 (0) | Gain [E] for each unique debuff you have. Draw 3 cards. Exhaust. |
Cold and Calculated |  | Rare | Attack | 1 | Deal 8 (10) damage. Apply 5 (7) anniv5:Frostbite. Enter anniv5:Cunning. |
Controlled Burn |  | Rare | Power | 1 | (Innate.)The first time each turn you anniv5:Consume a card, gain [E] and draw 1 card. |
Copy and Paste |  | Rare | Power | 1 | Whenever you play the same card twice in a turn, shuffle a copy of it that costs 0 into your discard (draw) pile. |
Daggerstorm |  | Rare | Power | 3 (2) | When you create a non-Shiv card, create and play a Shiv on a random target. |
Dark Bargain |  | Rare | Skill | 0 | Draw 2 (3) cards. Exhaust. anniv5:Pickup: Gain a random potion, Upgrade a random card, gain a random card, and gain an Injury. |
Dark of Night |  | Rare | Skill | 0 | Your next (two) card(s) that Exhausts (Exhaust) this turn is (are) played twice. |
Denouement |  | Rare | Skill | 0 | Apply 2 (4) Vulnerable. This turn, your Vulnerable also increases the damage of your attacks. |
Dig In |  | Rare | Power | 1 | Gain 7 (10) Block and 3 (4) anniv5:Blur. After the start of your turn, if you have Block, gain [E] . |
Dominate |  | Rare | Skill | 3 | anniv5:Stun an enemy (ALL enemies). Exhaust. |
Dust Tornado |  | Rare | Skill | 1 (0) | Exhaust a card in hand to play 2 random cards from your discard pile. Exhaust. |
Embrace Hollowing |  | Rare | Skill | 1 | Gain 2 Strength for each unique debuff you have (+ 2). |
End of Days |  | Rare | Power | 1 | Channel 1 (3) Dark. At end of turn, Channel 1 Dark for each [E] unspent. |
Enrage Shot |  | Rare | Skill | 2 (1) | Stun the enemy and apply 2 Strength. Exhaust. |
Entanglement |  | Rare | Power | 1 (0) | Whenever you receive a debuff, apply 4 anniv5:Ruin to a random enemy. |
Extended Stall |  | Rare | Power | 1 | (Innate.)At the end of your turn, anniv5:Freeze the highest-cost card in your hand and reduce its cost by 1. |
FF Blade |  | Rare | Attack | 1 | Deal 10 (14) anniv5:Feral and anniv5:Front damage. |
Faraday Field |  | Rare | Attack | 2 | Deal 17 (22) damage to ALL enemies. anniv5:Magnetize your hand. |
Final Form |  | Rare | Power | 3 | Ethereal. (not Ethereal.) At the end of your turn, play the highest cost card in your hand. |
Flash |  | Rare | Skill | 1 | Draw 4 (6) cards. Excess draw is converted into [E] . Exhaust. |
Frozen Magma |  | Rare | Skill | 2 | Channel 1 anniv5:Polar. Channel 1 Frost. Channel 1 anniv5:Blaze. Exhaust. (not Exhaust.) |
Frozen Snack |  | Rare | Skill | 0 | Add a Snack (*Snack+) to your hand and anniv5:Freeze it. Exhaust. |
Further Beyond |  | Rare | Attack | 1 | Can only be played if you have no [E]. Deal 40 (50) damage. |
Ghosting Maelstrom |  | Rare | Power | 3 (2) | Whenever you play a card while you are holding 6 or more cards, deal 5 damage to ALL enemies. |
Giddyap |  | Rare | Power | 2 (1) | At the start of your turn, add a Horse into your hand. |
Grab and Go |  | Rare | Skill | | Unplayable. Innate. (not Innate.)NL anniv5:Pickup/Removed: Gain/lose a Question Card. Remove this from your deck after the act boss. |
Grand Opening |  | Rare | Skill | 0 | Can only be played if there are no cards in your discard pile. Gain 15 (18) Block. Startup: Gain 5 (6) Block. |
HYPER BEAM |  | Rare | Attack | 2 | Deal 28 damage to ALL enemies. At the start of your next turn, lose [E] [E] (not [E]). |
Hailstorm |  | Rare | Attack | 3 | Deal 3 damage to a random enemy 4 (5) times. Channel 4 (5) Frost. |
Hall of Mirrors |  | Rare | Power | 2 | (Innate.)Now and at the start of every 2 turns afterwards, add an After Image to your hand. |
Invincible |  | Rare | Power | 1 (0) | Gain 5 anniv5:Invincible. If you already had Invincible, it lasts another turn instead. |
Killer Instinct |  | Rare | Power | 1 | Gain 2 Strength and 1 Dexterity. Startup: Shuffle a copy (!M! copies) of this card into your draw pile. |
Knighthood |  | Rare | Skill | 3 | Lose 5 (2) HP. Choose a card in hand to Upgrade permanently. Exhaust. |
Last Gasp |  | Rare | Skill | 1 | Ethereal. (not Ethereal.) Choose a anniv5:Buried card, play it, and stslib:Purge it. |
Lights |  | Rare | Skill | 1 | Next turn, gain [E] [E] ([E]). anniv5:First: Shuffle a Camera into your draw pile. Exhaust. |
Lights Out |  | Rare | Skill | 1 | Replace (Evoke) your Lightning with (and Channel) Dark (for each Lightning Evoked). Exhaust. |
Lord of the Flies |  | Rare | Power | 1 (0) | Draw 1 additional card each turn. When your cards anniv5:Infest, put an additional [bugIcon] on them. |
MAX POWER |  | Rare | Power | 4 (3) | Raise your Strength to 11. |
Magic Cylinder |  | Rare | Power | 2 (1) | The next time you would take unblocked attack damage, prevent it and deal it to the attacker instead. |
Magnetic Domain |  | Rare | Skill | 1 | anniv5:Magnetize and discard a card. Play a anniv5:Magnetized card in your discard pile. Exhaust. (not Exhaust.) |
Make Room |  | Rare | Skill | 1 | Draw 3 (4) cards. If you would draw while your hand is full, play the leftmost card first. |
Masterstroke |  | Rare | Attack | 1 | Gain 4 Block. Deal 4 damage. Strength and Dexterity affect this card 3 (4) times. |
Meal Prep |  | Rare | Skill | 1 | (Retain.)Gain 3 Ablation for each [E] this card costs. Then trigger it that many times. Exhaust. |
Mirror's Curse |  | Rare | Attack | 2 | Deal 7 (9) damage. anniv5:Modify adjacent cards: "Play a copy of this Mirror's Curse." Exhaust. |
Moonlight Flight |  | Rare | Power | 3 | Whenever you channel an Orb, gain 3 (4) Focus until your next turn. |
Off to the Races |  | Rare | Power | 2 | (Retain.)Gain 2 Dexterity. anniv5:Flurry: Gain 1 Strength. |
Ouroboros |  | Rare | Power | 1 | (Innate.)The first time you fully block any source of damage each turn, gain 1 Strength. |
Patchwork |  | Rare | Skill | 1 (0) | Gain 2 Block. anniv5:Stitch a copy of this to a random card in your hand. |
Path to Victory |  | Rare | Skill | 1 | Put any number of cards from your hand on top of your draw pile and gain 3 (4) anniv5:Precision for each. |
Phoenix Heart |  | Rare | Skill | 1 | Exhaust all Hot Ash in your hand. Add a random (Upgraded) card into your hand for each Exhausted card. |
Plot Armor |  | Rare | Skill | 1 | Gain 4 (6) Block. anniv5:First: Gain 2 (3) additional Block for each Innate and Startup card played this combat. |
Power Struggle |  | Rare | Power | 1 (0) | Whenever you play a rare card, gain [E]. It becomes common. |
Prevail |  | Rare | Power | 0 | Whenever you deal at least 9 damage in a single hit, the enemy loses 2 (3) Strength this turn. |
R'lyeh Fhtagn |  | Rare | Skill | 2 | End your turn. Next turn, gain 10 (15) Temporary_HP, gain [E] [E] , and enter anniv5:Nightmare. Exhaust. |
R. Detonation |  | Rare | Skill | 2 | Heal 10 HP. Enemy loses twice (three times) the amount of HP gained. Exhaust. |
Raging Inferno |  | Rare | Attack | 3 | Deal 35 damage. Apply 6 anniv5:Ignite. Exhaust. (not Exhaust.) |
Ragnarok 'n Roll |  | Rare | Attack | 3 | Deal 5 (6) damage to a random enemy 5 (6) times. Exit your Stance. |
Reiji |  | Rare | Skill | 0 | Innate. Apply 3 Lock-On to ALL enemies. (For each target that already had Lock-On, gain !M! Focus.)Exhaust. |
Rethread |  | Rare | Attack | 1 | Deal 6 damage. Put a card from your discard pile into your hand. stslib:Persist 2 (3). |
Revolution |  | Rare | Attack | 2 | Deal 12 (15) damage to ALL enemies. Whenever you play a anniv5:Mundane card, they lose 2 (3) HP . Exhaust. |
Scarab Plague |  | Rare | Attack | 1 | anniv5:Infest. Deal 8 (10) damage. Gain 7 (9) Block. When this anniv5:infests, anniv5:Manifest anniv5:Full_Moon. |
Serenity |  | Rare | Skill | 2 | Gain 10 (13) Block. Enter anniv5:Serene. |
Sinister Concoction |  | Rare | Skill | 2 (1) | Apply 1 anniv5:Tainted. Enter anniv5:Venomous. Exhaust. |
Slash Draw |  | Rare | Attack | 1 | Deal 1 damage. Draw 1 card. If it was an Attack, play this card again with twice (thrice) as much damage. |
Smough's Hammer |  | Rare | Attack | 3 | Deal 40 (45) damage. Gain 1 Weak and Frail. Gain 2 (1) Vulnerable. |
Snazzy Swagger |  | Rare | Skill | 0 | Draw 1 (2) card(s). anniv5:Muddle all cards in your hand. Discard 1 (2) card(s). |
Snecko Eyes |  | Rare | Power | 1 | (Innate.)Become Confused. At the start of your turn, draw 2 cards. |
Star Spawn |  | Rare | Attack | 3 | Deal 10 (13) damage twice. Heal 6 (9) HP. Channel 1 Plasma. Exhaust. |
Sticky Situation |  | Rare | Skill | 1 | Whenever you draw this card, add Slime your hand. Exhaust. Startup: Heal 7 (10) HP. |
Storm Generator |  | Rare | Power | 2 (1) | At the end of your turn, Channel 1 Lightning for each enemy that has a debuff. |
Subtle Knife |  | Rare | Attack | 1 | Deal 6 (7) damage. Apply 6 (7) anniv5:Distortion. anniv5:Amplify [E] : Exhaust, then add a copy of this to your discard pile. |
Superconductance |  | Rare | Skill | 3 (2) | anniv5:Magnetized. When you anniv5:Magnetize a card this turn, reduce its cost by 1 this turn until played. |
Swagger |  | Rare | Power | 2 | (Innate.)If you end your turn in a Stance, gain 1 Strength and Dexterity. |
Tectonic Quake |  | Rare | Attack | 3 | Deal 27 (30) damage and apply 1 anniv5:Petra and Weak to ALL enemies. Exhaust. (not Exhaust.) |
Teleport Bot |  | Rare | Power | 1 | (Innate.)At the start of your turn, put the bottom card of your discard pile into your hand. |
The Donut |  | Rare | Attack | 2 | Deal 9 (10) damage to ALL enemies. If you're having fun, play a random (Upgraded) Power! |
The FLYING CAR |  | Rare | Attack | 3 | Deal 27 damage. Deals 5 (7) additional damage for each time you fully lost a debuff this combat. |
The MANSION |  | Rare | Skill | 2 | Gain 32 (40) Block. Set your Frail and Vulnerable to 1. |
The Showstopper! |  | Rare | Skill | X | Gain 8 Block X (X+1) times. If you have 100 or more Block, ALL enemies lose 50 HP. Exhaust. |
The Spin |  | Rare | Attack | 1 | Deal 4 (5) damage. Deals 4 (5) additional damage for each card played this turn. |
Tombstone |  | Rare | Attack | 3 | Gain 10 (13) Block. Deal 30 (39) damage. Exhaust. |
Transmogrifier |  | Rare | Skill | | Unplayable. (Ethereal.) stslib:Startup: Permanently Transform the anniv5:lowest_rarity card in your deck. anniv5:Pickup: Gain a Strike. |
Void Shocker |  | Rare | Power | 1 | Whenever an enemy deals only blocked damage, deal 9 (12) damage back. |
Wall of Fire |  | Rare | Attack | 5 | Deal 8 damage to ALL enemies 3 times. Fill your hand with Flame Pillars (*Pillars+). |
Waning |  | Rare | Skill | 3 | anniv5:Unstable. Apply 22 (28) anniv5:Ruin. |
Witch Twist |  | Rare | Skill | 1 | anniv5:Inscribed. anniv5:Modify 2 (3) random cards in your hand: anniv5:Inscribed. Exhaust. |